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Rules Index | GM Screen | Player's Guide


Life in the Academy

Branch Benefits

Source Pathfinder #169: Kindled Magic pg. 63
At every branch level, you gain the benefit listed in Table 2. The benefit entries below also include the branch levels at which you gain them.

Table 2: Branch Benefits by Level

LevelBenefit
1Additional Lore
2Steeped in History +1
3Dedicated Attendant
4Skill Feat (Trained)
5Branch Influence +1
6Skill Increase (Expert)
7First Branch Feat
8General Feat
9Skill Feat (Expert)
10Skill Increase (Master)
11Steeped in History +2
12Second Branch Feat
13Branch Influence +2
14Skill Increase (Master)
15Skill Feat (Master)
16Make Your Own Luck
17Branch Influence +3
18Skill Increase (Legendary)
19Skill Feat (Legendary)
20Magical Paragon

Additional Lore 1st

Source Pathfinder #169: Kindled Magic pg. 63
At 1st level in a branch, you learn more of the Magaambya's deep well of lore associated with your branch. You gain the Additional Lore feat in a Lore skill associated with the branch.

Steeped In History 2nd

Source Pathfinder #169: Kindled Magic pg. 64
At 2nd level in a branch, you learn about the history of the branch and the Magaambya in general. You gain a +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of your branch, and members of your branch.

At 11th level, this increases to a +2 circumstance bonus.

Dedicated Attendant 3rd

Source Pathfinder #169: Kindled Magic pg. 64
At 3rd level in a branch, if you have completed your Perquisite, you have proven your commitment to a sufficient degree that your branch promotes and supports you as an affiliated attendant. The first time you reach this level in a branch, you gain the Magaambyan Attendant Dedication feat as a bonus feat (even if you haven't taken enough feats with a previous archetype to take another dedication feat).

Skill Feat 4th

Source Pathfinder #169: Kindled Magic pg. 64
At 4th level in a branch, you uncover hidden techniques that grant you extra benefits from your branch's associated skills. You gain a skill feat that requires the trained rank in one the branch's associated skills.

At 9th level, you gain an additional skill feat that requires the expert or trained rank in one the branch's associated skills; at 15th level, you gain an additional skill feat that requires master or lower rank in one of the branch's associated skills; and at 19th level, you gain an additional skill feat that requires legendary or lower rank in one of the branch's associated skills. For any of these skill feats, you can select a variable skill feat, such as Automatic Knowledge or Assurance, as long as you do so for an associated skill.

Branch Influence 5th

Source Pathfinder #169: Kindled Magic pg. 64
At 5th level in a branch, you gain greater influence, making it easier to collaborate, hoodwink, or browbeat members of that branch. You gain a +1 circumstance bonus on Deception, Diplomacy, Intimidation, and Performance checks to interact with members of the branch.

At 13th level, this increases to a +2 circumstance bonus, and at 17th level, it increases again to a +3 circumstance bonus.

Skill Increase 6th

Source Pathfinder #169: Kindled Magic pg. 64
At 6th level in a branch, and every 4 levels thereafter, your studies lead you to deeper understanding of your branch's associated skills, causing you to gain an additional skill increase that you can use to raise one of the branch's associated skills, up to a maximum of expert.

At 10th branch level or higher, you can use these skill increases to become a master in a skill in which you're already an expert. At 18th level, you can use this skill increase to become legendary in a skill in which you're already a master. For Uzunjati, who have Lore as an associated skill, you gain the Additional Lore feat when you choose to improve Lore, instead of gaining a single skill increase to a Lore.

Branch Feat 7th

Source Pathfinder #169: Kindled Magic pg. 64
At 7th level in a branch, you become so immersed in your branch's secrets that you gain access to special training only offered to other members of your branch. You gain the 6th-level Magaambyan attendant archetype feat requiring affiliation with your branch (such as Uzunjati Storytelling for the Uzunjati). You must still meet any skill prerequisites the feat has. If you already have that feat, you gain an additional 6th-level class feat (even if your branch's feat was not a class feat).

At 12th level, you also gain the 10th-level Magaambyan attendant archetype feat requiring affiliation with the branch (such as Tempest-Sun Shielding for the Tempest-Sun Mages). If you already have that feat, you gain an additional 10th-level class feat (even if your branch's feat was not a class feat).

General Feat 8th

Source Pathfinder #169: Kindled Magic pg. 64
At 8th level in a branch, your understanding of your branch's traditions improves your general capabilities, stretching beyond your studies in specific skills. You gain the general feat associated with the branch. If you already have that general feat, you gain a 1st-level general feat of your choice instead.

Make Your Own Luck 16th

Source Pathfinder #169: Kindled Magic pg. 65
At 16th level in a branch, you're so accomplished with your branch's associated skills that you make your own luck. Once per day, you can reroll a skill check with one of those skills and take the new result. This is a fortune effect.

Magical Paragon 20th

Source Pathfinder #169: Kindled Magic pg. 65
At 20th level in a branch, you embody the branch so completely that you gain a unique special ability depending on your branch. Many of these abilities build upon Magaambyan attendant archetype feats you have gained.

Cascade Bearers: Nothing is beyond your imagination. Once per day, you can cast any common 7th-level spell from the arcane, divine, occult, or primal spell lists without expending a spell slot. When you do, you use your spellcasting proficiency for your halcyon spells.

Emerald Boughs: You can stretch your hideaway well beyond the original intended usage, creating a special extradimensional abode in which to rest with your allies, host visiting diplomats, and more. At any time, you can spend 1 minute to enter and expand your hideaway into a magnificent mansion; it remains in this form until you leave, at which point it expels all remaining guests and becomes a normal hideaway as Emerald Boughs Hideaway until you spend another minute to enter and expand your hideaway again.

Rain-Scribes: You can adapt to almost any situation. You can survive in severe and extreme cold and heat without taking damage. You move at full Speed through difficult terrain and greater difficult terrain, and take no damage from hazardous terrain. When using Rain-Scribe Mobility, you clear the effects of all three types of terrain from the spaces you enter for 1 round.

Tempest-Sun Mages: You have the courage and magic to protect all your allies from harm. When you use Tempest-Sun Shielding, you can choose to reduce the triggering damage to you and all allies within 30 feet by four times the spell level, rather than reducing the triggering damage to you or a single ally by four times the spell level.

Uzunjati: You know a surprising number of stories, and you weave them all together into a coherent narrative. When you use Uzunjati Recollection, you Recall Knowledge three times instead of once, each with a +2 circumstance bonus. You also gain a +2 circumstance bonus to your skill check for Uzunjati Storytelling from the captivating combined narrative.