Rules Index | GM Screen | Player's Guide


Battlecry! / Skirmish Units / Shared Space and Movement

Combined Movement

Source Battlecry! pg. 159
Any move action a troop or leader takes moves the whole unit. For example, if the leader uses a Stride action, they move the troop. Use the acting creature’s Speed to determine how far the group moves. The GM determines whether the group can move together using a Speed they don’t both possess (such as if the leader has a fly Speed and the troop doesn’t).

Movement Limit: To prevent the combined unit from rocketing across the battlefield in the space of a single turn, the leader and troop combined can take no more than 3 actions worth of move actions and activities that include move actions in a turn. Any of these actions that include more than one move action or increase movement still apply, though. For instance, if an elf PC has the Elf Step feat, which lets them Step twice for 1 action, they can use it three times to let their troop Step a total of six times.

If an ability lets the troop and its leader move outside their turn, the unit can move only once. For example, if a commander tactic lets multiple squadmates Stride as a reaction, and the troop and leader are both squadmates, they can only collectively move one time. Only the leader or troop would need to spend a reaction, and the other could save their reaction for another purpose.