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Battlecry! / Skirmish Units / Troops in Skirmishes

Losing a Leader

Source Battlecry! pg. 161
All the benefits a troop gets from having a leader are lost if the leader is knocked out, leaves the battlefield, can’t act, or is otherwise unable to command the troop. Their troop can still act, but not as effectively.

A troop in a skirmish that has lost its leader regains 2 actions and 1 reaction each round, taking its turn at the same point in initiative as its former leader. If the troop had a skirmish bond, it loses those benefits since they’re closely tied to the leader. Also, remember that without a leader, the troop is also subject to the full effects of rout checks! If the leader was a PC who’s been knocked out, the GM can usually have that PC run and roleplay the troop while their character is unconscious. In other situations, the GM should run the troop.