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Battlecry! / Skirmish Units / Troops in Skirmishes

Establishing a New Command

Source Battlecry! pg. 161
When a troop loses its leader, one of its allies (another PC or allied NPC, typically) can attempt to become its new leader—even during an active battle. This isn’t easy to do! The potential leader must use the following activity to do so.

Take the Lead [two-actions] (auditory, concentrate, linguistic) Requirements You aren’t leading a troop, and you’re adjacent to an allied troop that had a leader at the start of the encounter but has since lost its leader; Effect You try to become the leader of the troop. Attempt a Diplomacy check against the easy DC for the troop’s level.
Success You become the leader of the troop until the end of this combat and immediately Step into its space. The troop doesn’t gain any special skirmish actions or bonds, even if it had one with its former leader or if you had one for a troop you’ve since lost.
Failure You fail to lead the troop.
Critical Failure You fail to lead the troop, and the troop must immediately attempt a rout check.