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Pathfinder #217: Death Sails a Wine-Dark Sea / Cult Statistics

Level (Cults)

Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 63
The cult’s level determines its modifier when attempting checks, the item level of goods it can create when Creating Wonders, and other effects. By default, the cult’s level equals that of the PCs, gaining levels as they do. At the GM’s discretion, the cult’s level might be as much as 3 higher or lower than the PCs’ level. However, be aware that significantly lower-level cults struggle to meet level-based DCs, whereas far higher-level cults are very potent yet difficult to control.

Optionally, these cult rules can also be combined with the leadership subsystem. If so, it’s recommended that the cult and leadership levels match each other.

Cult Bonus

Level Modifier
1+5
2+6
3+8
4+9
5+10
6+12
7+13
8+14
9+16
10+17
11+18
12+20
13+21
14+22
15+24
16+25
17+26
18+28
19+29
20+30
Attempting Checks: Most checks involve rolling 1d20 and adding the cult’s modifier from the table above. The DC varies by the task, usually using the standard DC of the cult’s level or the PCs’ level. This DC is increased by 1 for cults whose Fervor is fanatical or apathetic, reflecting the difficulty of reining in or motivating those adherents, respectively.