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Pathfinder #217: Death Sails a Wine-Dark Sea / Cult Statistics

Size (Cults)

Source Pathfinder #217: Death Sails a Wine-Dark Sea pg. 64
Most cults begin with only a handful of adherents, but a carefully managed cult can become a city-state’s central faith or even have religious strongholds spread across Iblydos. The larger the cult, the more power it has. That said, larger cults are also more difficult to serve, control, and inspire, lacking the intimacy and sense of exclusivity of smaller operations.

Rather than track an exact number of adherents, this system abstracts the cult’s Size with an estimated number of adherents. In addition, Size affects several other factors, detailed below.

Recruitment Points (RP): A cult’s Size is determined by the number of Recruitment Points it has. Events and Activities can change this value, causing the cult to grow or shrink in Size based on its current RP total at the end of the cult phase.

Size Modifier: This value affects the flat check DC to control the cult and more. A cult can perform a number of Activities per cult phase equal to its Size modifier (minimum 1)

Cult Size

Size Membership Size Modifier Recruitment Points
Gargantuantens of thousands5100+
Hugethousands460-99
Largehundreds330-59
Mediumdozens210-29
Smalldozens or fewer11-9