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Attack!

Battles in sailing combat should be kept to a close enough distance to allow for a variety of ranged offensives between ships. It’s much harder to get melee attacks in the mix, so if your party is heavily melee-focused, it might be better to skip sailing combat and stick to the other types of naval conflicts. Alternatively, you can make sure they have options to get to the other ship, such as separate rowboats or teleportation.

Some of the attack options include:
  • Ranged Weapon Attacks: Creatures can attack with their normal ranged weapons and use any appropriate feats, magic item abilities, and the like.
  • Ranged Spells: Spells with a range can also be used normally, and some cones, lines, or emanations might even reach in some situations. You might want to make such spells harder to aim on a moving ship, similarly to the penalties noted in Ranged Attack Challenges.
  • Siege Weapon Attacks: The crew can attack using the siege weapons mounted on a ship. This usually takes multiple rounds, the effort of multiple crew members, or both.
  • Ramming: One ship can ram another using the Run Over action. This is very dangerous for the pilot and their own vehicle and is a last resort for most captains.

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