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High Seas Naval Conflicts

Naval Chase

Most naval chases use “chase down” or “run away” as PCs pursue a ship or are pursued themselves. The competitive chase type is perfect for a race to find a buried treasure or when the PCs are trying to get a message to allies before enemy raiders reach the destination in their ships.

Sailing Lore in Naval Chases

Since it’s a catch-all skill for many different shipboard tasks, the Sailing Lore skill can often be used in place of other skills during a naval chase. If a character is highly skilled in Sailing Lore, this is their time to shine! Allow liberal substitutions if you have a player who’s highly invested in the skill. Nature can be used instead of Sailing Lore for wind-powered vehicles, but only for Sailing Lore tasks related to actually steering the ship, not for other shipboard tasks.

Naval Chase Obstacles

Damaged Sail (1st)DC 13 Crafting to repair, DC 15 Survival to scavenge materials; Damaged Steering (5th) DC 20 Crafting, DC 22 Survival
Take Advantage of Favorable Winds (1st)DC 13 Sailing Lore to speed ahead; DC 15 Athletics to adjust the rigging; Powerful Tailwinds (4th) DC 18 Sailing Lore, DC 22 Athletics
Squall (2nd)DC 14 Nature or Survival to avoid the worst, DC 16 Sailing Lore to cut through the storm; Perfect Storm (8th) DC 22 Nature or Survival, DC 24 Sailing Lore
Athamaru Outpost (3rd)DC 16 Diplomacy or Society to ask for safe passage, DC 18 Crafting to make goods to trade; Quatoid Colony (8th) DC 22 Diplomacy or Society, DC 24 Crafting
Doldrums (3rd)DC 16 Medicine to keep the crew healthy, DC 20 Arcana or Nature to use magic for temporary propulsion; Magical Stagnation (7th) DC 21 Medicine, DC 25 Arcana or Nature
Floating Debris (3rd)DC 16 Survival to scout a safe course, DC 18 Sailing Lore to steer carefully... very carefully; Dangerous Rocks (6th) DC 20 Survival, DC 22 Sailing Lore
Cannon on the Shore (4th)DC 17 Deception to outfox the attackers, DC 19 Intimidation to cow them with return fire; Fort on the Shore (9th) DC 24 Deception, DC 26 Intimidation
Lurking Sea Monster (6th)DC 20 Nature to soothe the savage beast, DC 24 Stealth to sail quietly; Lurking Kraken (12th) DC 28 Nature, DC 32 Stealth

Shelyn's Corner

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