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Archetypes

Source Player Core pg. 215
Character concepts come in infinite possibilities, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class.

Click here for the full rules on Archetypes.

Multiclass Archetypes

Multiclass Archetypes allow you to diversify your training into another class's specialties. You can't select a multiclass archetype's dedication feat if you are already a member of that class.

PFS StandardRangerDedication Feat 2

Source Player Core pg. 220
Prerequisites Dexterity +2
You have studied hunting, tracking, and wilderness survival, adding a ranger’s tools to your skill set. Your keen eyes while hunting prey help gather more information.

Multiclass Ranger characters

The ranger archetype has access to excellent options to improve a character’s monster knowledge and survival skills, but ranger is of particular interest to any character wanting to become a dedicated archer.
  • Bard rangers support their allies and animal companions with expanded combat options. The bard’s knowledge can also complement the ranger’s investigation of their foes.
  • Cleric rangers are particularly fitting for deities who connect thematically to nature or have a bow as their favored weapon. (Or, in the case of Erastil, both!)
  • Druids have the most thematic overlap with rangers among the spellcasters, allowing you to create a true master of the wilderness.
  • Fighter rangers are among the most fearsome archers, combining the feats from both classes to create a fighting style unique to each fighter ranger. Some warden spells can also be particularly helpful to a fighter.
  • Rogue rangers make excellent snipers or ranged skirmishers, with their rogue skills naturally playing into the ranger’s strengths.
  • Witch rangers add a new prowess scouting to the information they can gain through their familiar and patron.
  • Wizard rangers benefit greatly from ranger’s feat support, backing up their spells with ranged weapon attacks.

Class Archetypes

Archetypes with the class trait fundamentally diverge from your class's specialties but still fit within the theme of your class.

You can select a class archetype only if your class meets the criteria listed in the archetype's prerequisites. Class archetypes always alter or replace some of a class's static class features in addition to any new feats they offer.

It might be possible to take a class archetype at 1st level if it alters or replaces some of the class's initial class features. The 1st-level ability is presented much like a class feature and includes the class archetype's prerequisites and rules on how it changes your class. If you select this ability, you must take that archetype's dedication feat at 2nd level, and you proceed normally afterward. You can never have more than one class archetype.

PFS StandardVindicatorDedication Feat 2

Source War of Immortals pg. 64
Prerequisites Vindicator
Many undead and supernatural predators have the ability to blend unseen among the general population, preying on mortals completely unaware of their presence. Vindicators are skilled warriors who use keen analytical talents and a smattering of divine magic to seek out such monstrous prey and pronounce judgment upon them. Evil religions, whose vindicators are more likely to be referred to as “inquisitors,” occasionally train their agents to seek out heretics within their own ranks, a fact that contributes heavily to the attitudes of fear and mistrust many vindicators find themselves faced with in the course of their duties.

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