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PFS StandardFirework Technician

Source Guns & Gears (Remastered) pg. 134
PFS Note Characters with a Home Region of Tian Xia or Vudra have access to the fireworks technician archetype.

The brilliant display of cascading lights and flickering aerial flowers, the thunderous boom, the sizzling crackle, and piercing screech—these are the stock and trade of your craft. You know how to perfectly pair light and sound to create fireworks displays that can amaze children and adults, comfort friends, and even confound your foes.

As a fireworks technician, you might be an itinerant wanderer, roaming from town to town and developing your craft on your own. In that case, you make a living on the road, selling fireworks to the townsfolk, setting up public displays upon request and receipt of payment, and even tailoring individualized performances to those wealthy or interesting enough to be worthy of receiving their own private show.

On the other hand, you might be part of an established fireworks house from Tian Xia or Vudra and rely on teamwork to perfect your various formulas and displays. Hoping to produce the next great innovation in fireworks technology, you often send back the notes from your studies and field demonstrations to esteemed colleagues from your fireworks house, seeking their opinions on your next big idea.

PFS StandardFirework Technician Dedication Feat 2

Uncommon Archetype Dedication 
Source Guns & Gears (Remastered) pg. 134
Archetype Firework Technician
Prerequisites trained in Crafting

You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.

You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the quick alchemy benefits, creating up to 4 pyrotechnic versatile vials during your daily preparations. These vials have the fire trait and deal fire damage instead of acid. You can use pyrotechnic versatile vials only to throw as bombs, for the Launch Fireworks action (see below), or with Quick Alchemy to create fireworks consumables, including doses or rounds of black powder, the sparkler item, and other items determined by the GM. You can replenish your pyrotechnic versatile vials during exploration the same way an alchemist can.

You can create fireworks displays to have distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks action and learn some basic effects. You can learn additional, more complex displays through other firework technician feats. These add a new fireworks display to your options for Launch Fireworks, each of which lists its number of actions and effects. The DC for Launch Fireworks is equal to your class DC or spell DC, whichever is higher.

Launch Fireworks [one-action] (manipulate) Cost 1 versatile vial; Requirements You're holding or wearing an alchemist's toolkit and have a free hand; Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. You can also use the comet, flower, or salute fireworks displays, and feats can add more options. A specific fireworks display takes the listed number of actions to launch and has the listed traits.

Comet [one-action] (visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.

Flower [one-action] (visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy in a 20-foot emanation must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.

Salute [one-action] (auditory) You create a startling bang or whistle. When you launch a salute display, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.

Special If you have Quick Alchemy from another source (such as the alchemist class or multiclass archetype), you can use standard versatile vials to Launch Fireworks or create fireworks consumables. Each time you create a versatile vial, you choose whether it's a standard vial or pyrotechnic vial. Both types count toward your maximum number of versatile vials. You can replenish only pyrotechnic vials during exploration unless another ability lets you replenish standard versatile vials (such as the benefit of the alchemist class), in which case you can choose the type each time you replenish.

PFS StandardCoughing Dragon Display Feat 4

Archetype 
Source Guns & Gears (Remastered) pg. 134
Archetype Firework Technician
Prerequisites Firework Technician Dedication

This display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the Coughing Dragon fireworks display.

Coughing Dragon [two-actions] Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects in a 60-foot emanation that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract rank is equal to half your level (rounded up). You can spend 2 versatile vials and 3 actions (instead of the usual Cost and actions) to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.

PFS StandardExpert Fireworks Crafter Feat 6

Archetype 
Source Guns & Gears (Remastered) pg. 135
Archetype Firework Technician
Prerequisites Firework Technician Dedication; expert in Crafting

You’re particularly adept at crafting fireworks, allowing you to create more fireworks than you otherwise could. Your number of versatile vials per day increases to 5.

PFS StandardJumping Jenny Display Feat 8

Archetype 
Source Guns & Gears (Remastered) pg. 135
Archetype Firework Technician
Prerequisites Firework Technician Dedication

This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display.

Jumping Jenny [one-action] Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of Launch Fireworks, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below.

PFS StandardGoblin Jubilee Display Feat 10

Archetype 
Source Guns & Gears (Remastered) pg. 135
Archetype Firework Technician
Prerequisites Firework Technician Dedication

Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the Goblin Jubilee fireworks display.

Goblin Jubilee [three-actions] (fire, sonic, visual) Chaos fills a 20-foot burst within 120 feet. All creatures in the area takes 3d6 fire damage and 3d6 sonic damage and must attempt a Fortitude save. Every 3 levels, the fire damage and sonic damage each increase by 1d6. You can expend 2 versatile vials instead of 1 to increase the fire and sonic damage by 1d6 each, or by 2d6 each at 16th level.

Critical Success The creature is unaffected.
Success The creature is dazzled and deafened until the end of its next turn and takes half damage.
Failure The creature is dazzled and deafened for 1 minute and takes full damage.
Critical Failure The creature is blinded for 1 round, dazzled and deafened for 1 minute, and takes double damage.

PFS StandardBanshee Cry Display Feat 12

Archetype 
Source Guns & Gears (Remastered) pg. 135
Archetype Firework Technician
Prerequisites Firework Technician Dedication

You've learned how to unleash a sudden and disruptive noisemaker at just the right moment in your display, a technique that can cause a spellcaster to fumble the phrasing of their magic. You gain the Banshee Cry fireworks display.

Banshee Cry [reaction] Trigger A creature within 30 feet Casts a Spell or Activates an Item using a concentrate Activation; Effect You set off a firework that explodes with a loud screech near the creature. The creature must attempt a Will save.

Success The creature is unaffected.
Failure The creature must use an additional action on the triggering action or activity, or it’s disrupted.
Critical Failure The triggering action is disrupted.

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