
Pure Legion Enforcer
Source Hellfire Dispatches pg. 60Pure Legion enforcers stand against the encroachment of religion into Rahadoum. You sniff out illegal divine magic and take care of those who carry it into your country. To protect yourself and carry out your duties, you ward yourself against gods-given abilities. Outside of Rahadoum, you probably still find the divine to be distasteful but are not obliged to destroy it at all costs.
Additional Feats
Source Player Core pg. 215Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.
Click here for the full rules on Additional Feats.
Uncommon Archetype Dedication Source Hellfire Dispatches pg. 60Archetype Pure Legion EnforcerPrerequisites member of the Pure Legion
You are sworn to uphold the Laws of Mortality within the borders of Rahadoum. As part of your commissioning, you learned about the different types of worship and divine magic that you might encounter. You become trained in Intimidation and Religion. If you are already trained in one or both of these skills, you become an expert in that skill. If you are already an expert in both skills, you become trained in a skill of your choice.
You also gain the Recognize Spell skill feat. Whenever you attempt to recognize a divine spell, you always learn it is divine and gain a +2 circumstance bonus to the Religion skill check. Finally, you gain the following edicts and anathema.
Knowingly committing acts that violate the anathema result in you losing access to abilities granted by this archetype, as determined by your GM. You can regain these lost abilities by spending an appropriate amount of time rededicating yourself to the Pure Legion, typically by donating an amount equal to 20 gp × your level to appropriate causes and eschewing all divine magic (including spells cast by others) for at least 1 day.
Edicts confiscate, contain, or destroy all divine objects in Rahadoum; drive out divine casters from Rahadoum
Anathema use divine abilities, items, or spells; permit proselytizing of religion in Rahadoum; worship a deity
General Skill Source Hellfire Dispatches pg. 60Archetype Pure Legion EnforcerPrerequisites Battle Medicine; can’t have a patron deity
You recover an additional 5 Hit Points from a successful attempt to Treat your Wounds or use Battle Medicine on you. After you or an ally use Battle Medicine on you, you become temporarily immune to that Battle Medicine for only 1 hour, instead of 1 day.
General Skill Source Hellfire Dispatches pg. 60Archetype Pure Legion EnforcerPrerequisites expert in
Medicine; you follow the Laws of Mortality
You grant greater healing when the gods don't interfere. When you roll a success to
Treat Wounds for a creature that hasn't regained Hit Points from divine magic in the past 24 hours, you get a critical success on your check instead and restore the corresponding amount of Hit Points.
Uncommon General Skill Source Hellfire Dispatches pg. 60Archetype Pure Legion EnforcerPrerequisites Battle Medicine; master in
MedicineAccess You’re from Rahadoum.
You've learned the modern uses of Battle Medicine originated by Kassi Aziril. When you successfully use Battle Medicine, you can also reduce the target's
sickened,
enfeebled, or
clumsy condition by 1 (this has no effect if you are subject to an effect continually applying the clumsy condition, like enlarge). If you are legendary in Medicine, you can choose to reduce the target's
frightened or
stunned condition by 1 instead, and if you have the
Godless Healing feat, you can choose to reduce the target's
stupefied or
drained condition by 1 instead. If you have the
Mortal Healing feat, you can reduce all available conditions by 1 for a target who hasn't benefited from
vitality or
healing magic in the last 24 hours, and if you roll a critical success before applying the effects of the feat, you reduce all available conditions by 2 for that target instead.
Archetype Auditory Linguistic Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
You recite an excerpt of the Laws of Mortality, often the first law: “Let no mortal be beholden to a god.” Attempt an Intimidation check against all enemies within 60 feet that worship a deity, comparing your result against each target's Will DC. Targets are then temporarily immune to your use of this ability for 24 hours.
Critical Success The target becomes
frightened 2. Until the start of your next turn, if the target attempts to Cast a Spell with the
divine trait, it must succeed at a DC 7 flat check or the action is lost.
Success As critical success, but frightened 1, and the DC of the flat check is 5.
Archetype Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
Your faith in the Pure Legion protects you from spiritual harm. You gain resistance to spirit damage equal to half your level. This resistance is doubled if the effect that caused the damage has the
holy or
unholy trait.
Archetype Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerFrequency once per 10 minutes
Prerequisites Pure Legion Enforcer DedicationTrigger You successfully
Recognize a Spell with the
divine trait
You order the caster to stop their spellcasting. Attempt an Intimidation check to
counteract the triggering spell, using half your level rounded up as the counteract rank.
Archetype Exploration Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
You can detect those who use divine magic like an additional sense. You gain a +2 circumstance bonus to Perception checks to
Seek and Survival checks to
Track creatures that can cast divine spells. In addition, you automatically succeed at the flat check to target a
concealed creature that can cast divine spells, and the flat check to target a
hidden creature that can cast divine spells is reduced to DC 5.
Archetype Concentrate Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
Your trust in the Pure Legion rushes forth as you fight off the influence of a god. You can attempt a new saving throw against the required effect with a +2 status bonus to the save. You can't get a worse result than your original saving throw.
Archetype Misfortune Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer DedicationRequirements You're under an effect with the
divine trait that required a saving throw.
You grasp the godly by their throats and damage their connection to their deities. When you have a creature
grabbed, it must roll its flat check to use manipulate actions with the divine trait twice and take the worse result. Each time it attempts such an action while you have it grabbed, you tighten your grip further, dealing bludgeoning damage equal to 2d6 + your Strength modifier to that target.
Archetype Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
You channel your commitment to removing the divine from the world as you recite the Laws of Mortality. Strike a foe that can cast divine spells. The Strike deals two extra weapon damage dice. The target must also attempt a Will save against your class DC. On a failure, it loses its highest-rank available divine spell prepared or its highest unused spell slot to cast a divine spell. If it has multiple spells at its highest rank available, it randomly selects which spell is lost. On a critical failure, it also can't cast divine spells until the start of your next turn.
Archetype Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
Your conviction reflects damage from the divine. Whenever you are dealt damage by a creature that can cast divine spells, that creature takes 5d6 spirit damage that ignores any resistance to spirit damage the creature has (but not immunity).
Archetype Source Hellfire Dispatches pg. 61Archetype Pure Legion EnforcerPrerequisites Pure Legion Enforcer Dedication
You made yourself into a paragon of mortality and prove that deities aren't needed to achieve greatness. Choose a skill you have master proficiency in. You become legendary in that skill. In addition, you gain a skill feat of your choice for that skill. The first time each day that you succeed at a skill check with that skill, you gain a +3 status bonus to your next skill check of any skill within the next hour.