
Midnight IllusionistSource Cheliax, Infernal Inheritence pg. 150What began as a small cadre of Nidalese mercenaries on loan to House Thrune has grown into a professional force in its own right. Members of the Midnight Guard specialize in information extraction, counterintelligence, and magical support, and their magic focuses on illusions, shadows, and pain. While wizards are the most common among their number, other practitioners, especially clerics of
Zon-Kuthon, are also represented in their ranks. Still holding to the tactics they employed in service of Cheliax, Midnight Guards operate in small squads: always at least two, so one might ensure the loyalty of the other, but rarely more than five to stay mobile and secretive. These teams are dispatched by direct order of the Black Triune on various missions or attached to a conventional military force.
At all times, the Midnight Guard tries to project an aura of stoic otherworldliness. They wear drab black robes with low hoods and take pains to hide any mortal weaknesses.
Uncommon Archetype Dedication Source Cheliax, Infernal Inheritence pg. 150Archetype Midnight IllusionistAccess member of the Midnight Guard
In preparation for greater heights, you’ve learned to control your own shadow. You can manipulate the size, shape and movements of your shadow as you desire, though it can’t stretch beyond twice its normal size. In addition, you can use your shadow to increase your reach to 10 feet when delivering spells with a range of touch.
You also have access to the School of Shadow Veils. If you’re a prepared spellcaster, you can prepare spells from this school, and if you’re a spontaneous spellcaster, you can add them to your spell repertoire. These spells share the tradition, spell attack modifier, and spell DC of the spells you used to meet this archetype’s prerequisites, as do any focus spells granted by midnight illusionist feats.
Archetype Source Cheliax, Infernal Inheritence pg. 150Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication; ability to cast spells from spell slots; worshipper of
Zon-Kuthon
Scarification rituals around your eyes help you witness Zon-Kuthon’s domain. You gain
darkvision. If you already had darkvision, you instead gain greater darkvision.
Special You can select this feat a second time.
Archetype Illusion Mental Spellshape Source Cheliax, Infernal Inheritence pg. 150Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication
Your spells carry agonizing shadowy barbs. If your next action is to Cast a Spell that deals damage, has no duration, and isn’t a cantrip, it deals an additional 1d4 nonlethal mental damage per spell rank. You take nonlethal mental damage equal to the additional mental damage, which can’t be reduced or prevented in any way.
Archetype Source Cheliax, Infernal Inheritence pg. 150Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication
You’ve adapted a gruesome Nidalese children’s game into practical magic. You gain the
pin the spears in the lamb focus spell.
Archetype Skill Source Cheliax, Infernal Inheritence pg. 150Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication; expert in
Intimidation
Through a combination of magic and Kuthite arts, you tend to get your way. When you succeed at an Intimidation check to Coerce a creature you can freely inflict pain upon (usually by having them
restrained), you get a critical success instead, and the creature takes a –2 circumstance penalty to
Deception checks against you for as long as they comply with your directives.
Archetype Source Cheliax, Infernal Inheritence pg. 151Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication
You’ve learned to use the pain of a creature’s death to rip open a temporary portal to the Netherworld. You gain the
glimpse the netherworld focus spell.
Archetype Illusion Source Cheliax, Infernal Inheritence pg. 151Archetype Midnight IllusionistPrerequisites Midnight Illusionist Dedication
Cruel barbs cover your illusions, and even observing them is painful. Whenever a creature attempts to disbelieve one of your illusion spells, it takes nonlethal mental damage equal to twice the spell’s rank regardless of the outcome.
Archetype Source Cheliax, Infernal Inheritence pg. 151Archetype Midnight IllusionistPrerequisites Midnight Illusionist DedicationRequirements You’re in dim light or darkness.
Buoyed by living darkness, you glide out of reach as you prepare a spell. You
Step, then Cast a Spell that requires 2 or fewer actions.
Uncommon Archetype Shadow Source Cheliax, Infernal Inheritence pg. 151Archetype Midnight IllusionistFrequency once per day
Prerequisites Midnight Illusionist DedicationTrigger You would die.
In a final gambit, you fill yourself with umbral energy in a gruesome display of shadowy tentacle that disquiets all but the hardiest foes. You remain conscious and regain 6d8 Hit Points. Each enemy creature that can see you must succeed at a Will save against your spell DC or be
frightened 2; this is a fear and visual effect.