General Backgrounds | Legacy Backgrounds | Regional Backgrounds

Age of Ashes | Agents of Edgewatch | Extinction Curse | Pathfinder Society | The Fall of Plaguestone


Backgrounds

Source Core Rulebook pg. 60 1.1
At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can’t change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill. If you gain the trained proficiency rank in a skill from your background and would then gain the trained proficiency rank in the same skill from your class at 1st level, you instead become trained in another skill of your choice.

Lore skills represent deep knowledge of a specific subject and are described on page 247. If a Lore skill involves a choice (for instance, a choice of terrain), explain your preference to the GM, who has final say on whether it’s acceptable or not. If you’d like some suggestions, the Common Lore Subcategories sidebar on page 248 lists a number of Lore skills that are suitable for most campaigns.

Skill feats expand the functions of your skills and appear in Chapter 5: Feats.

Rare Backgrounds

Source Advanced Player's Guide pg. 50
While most backgrounds are available to any character, some backgrounds are so unusual that just having them makes a character rare and extraordinary.

These rare backgrounds can give a player a significantly different roleplaying experience by setting their character up with a history or legacy beyond the norm. Whether a character with the royalty background is heir to the throne of the kingdom where your campaign takes place or to a distant but powerful nation in the same world, the character is situated in a special position within the narrative. Your character's background is an intrinsic part of where they come from and not something they earn during the game. Rare backgrounds should be chosen only after a discussion between the GM and the other players as to whether one would apply for a particular character in your group's game.

Backgrounds can also be unique, such that no other character can have them if your character does. To create unique backgrounds, you can adapt the rare backgrounds in this section by including more specific details.

Click here for the full rules on Rare Backgrounds.

Absalom and Starstone Isle

PFS StandardChild of the PuddlesBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
You grew up in the soggy, squalid quarter of Absalom known as the Puddles. You’re at home in tightly packed urban environments.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Acrobatics skill, and the Absalom Lore skill. You gain the Steady Balance skill feat.

PFS StandardDiobel Pearl DiverBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
You spent a portion of your youth diving and gathering precious pearls under the attentive eyes of Kortos Consortium merchants.

Choose two ability boosts. One must be to Constitution or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.

PFS StandardFreed Slave of AbsalomBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
As a recently freed slave in Absalom, you belong to a new, close-knit social class at the heart of the city’s most important trades.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Society skill, and the Absalom Lore skill. You gain the Streetwise skill feat.

PFS StandardGrand Council BureaucratBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
You spent years working as a clerk to a functionary in Absalom’s government. Your service taught you a thing or two about rousing speeches and manipulating the city’s bureaucracy.

Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.

You're trained in the Society skill, and the Government Lore skill. You gain the Group Impression skill feat.

PFS StandardInlanderBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
You grew up in an untamed region of the Isle of Kortos, and you know how to survive in the wild.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and a Lore skill related to the terrain type associated with your home region (such as Hills Lore or Mountains Lore) You gain the Survey Wildlife skill feat.

PFS StandardMenagerie Dung SweeperBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
Whether you washed warrior beasts below the Irorium’s arena floor or tended to the mutated animals of a Puddle sideshow, you are experienced with all manner of weird wildlife.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.

PFS StandardPathfinder HopefulBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
You’ve long wanted to join the adventurous Pathfinder Society. You have taken up the dangerous life of an adventurer in hopes of earning a spot among the Pathfinders.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Society skill, and the Pathfinder Society Lore skill. You gain the Additional Lore skill feat.

PFS StandardTrade Consortium UnderlingBackground

Source World Guide pg. 22
Region Absalom and Starstone Isle
Your experience as a ledger-keeper for one of Absalom’s trade guilds has made you a canny investor and shrewd entrepreneur.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Society skill, and the Business Lore skill. You gain the Experienced Professional skill feat.

Broken Lands

PFS StandardAspiring River MonarchBackground

Source World Guide pg. 34
Region Broken Lands
New realms rise constantly in the River Kingdoms, and you intend to lead one of them. Making your reign last, however, will require both strength and grace.

Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.

You're trained in the Society skill, and the Politics Lore skill. You gain the Courtly Graces skill feat.

PFS StandardIssian PartisanBackground

Source World Guide pg. 34
Region Broken Lands
You grew up among the northern houses of Brevoy in old Issia. Steeped in the cultural legacy of pirates and smugglers, you rely on your cleverness and charm as you make your way throughout the world.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Deception skill, and the Underworld Lore skill. You gain the Charming Liar skill feat.

PFS StandardRazmiran FaithfulBackground

Source World Guide pg. 34
Region Broken Lands
You serve a living god who rules upon the face of Golarion, and this gives your actions a divine mandate not to be trifled with.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Razmir Lore skill. You gain the Group Coercion skill feat.

PFS StandardRostland PartisanBackground

Source World Guide pg. 34
Region Broken Lands
You grew up among the southern houses of Brevoy in old Rostland. You’re accustomed to arguing from a position of underappreciated worth.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Group Impression skill feat.

PFS StandardSarkorian ReclaimerBackground

Source World Guide pg. 34
Region Broken Lands
Whether you trace your heritage to lost Sarkoris or are a crusader trying to atone for past fanatics’ wrongs, you seek to liberate the Sarkorian homeland from the demons who have defiled it.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill, and the Abyssal Lore skill. You gain the Battle Medicine skill feat.

PFS StandardSarkorian SurvivorBackground

Source World Guide pg. 34
Region Broken Lands
he devastation and carnage of the Worldwound were nearly complete, but you somehow managed to survive it.

Choose two ability boosts. One must be to Constitution or Strength, and one is a free ability boost.

You're trained in the Survival skill, and the Sarkorian History Lore skill. You gain the Forager skill feat.

PFS StandardWonder TasterBackground

Source World Guide pg. 34
Region Broken Lands
Having once sampled Numerian fluids, you've tasted knowledge beyond comprehension. You are driven to recapture that astounding experience.

Choose two ability boosts. One must be to Intelligence or Constitution, and one is a free ability boost.

You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Alchemical Crafting skill feat.

Eye of Dread

PFS StandardBelkzen SlayerBackground

Source World Guide pg. 46
Region Eye of Dread
You are a fearsome warrior from the Hold of Belkzen, and your clan counts on you for support, counsel, and defense. With the rising threat of the Whispering Tyrant threatening the safety of your home, you must not let your people down.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Orc Lore skill. You gain the Intimidating Glare skill feat.

PFS StandardCursed FamilyBackground

Source World Guide pg. 46
Region Eye of Dread
Rumors abound that your family is cursed. While that would explain several unfortunate events in your family history, you may or may not believe it. Regardless, odd coincidences plague your lineage, and perhaps even appear in your own life, and you have become used to spotting strangeness around you.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.

PFS StandardLastwall SurvivorBackground

Source World Guide pg. 46
Region Eye of Dread
You managed to escape the devastation that the Whispering Tyrant brought to your nation, but you lost everything to the lich-king’s minions, including your home and many friends and family.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Medicine skill, and the Undead Lore skill. You gain the Battle Medicine skill feat.

PFS StandardMolthuni MercenaryBackground

Source World Guide pg. 46
Region Eye of Dread
Whether you sought citizenship or simply needed a steady paycheck, you spent some of your time as a paid mercenary in the armed forces of Molthune, where you fought against Molthune’s enemies such as Nirmathas or the Ironfang Legion. Alternatively, you might have worked at sea, protecting Molthune’s military and trading ships against pirates on Lake Encarthan.

Choose two ability boosts. One must be to Constitution or Strength, and one is a free ability boost.

You're trained in the Athletics skill, and the Mercenary Lore skill. You gain the Experienced Professional skill feat.

PFS StandardNirmathi GuerrillaBackground

Source World Guide pg. 46
Region Eye of Dread
Woodcraft comes naturally to you, and you have learned how to use the forest to your tactical advantage against superior forces in skirmishes against the Molthuni army or the Ironfang Legion.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Forest Lore skill. You gain the Terrain Stalker (underbrush) skill feat.

PFS StandardOnyx TraderBackground

Source World Guide pg. 46
Region Eye of Dread
Oprak doesn’t share the secrets of the Onyx Vault with many, but you are one of the lucky few to be permitted into the heart of the nation. You have traveled the extradimensional paths of the Stone Roads and traded goods across a wide variety of lands. You’ve learned to step lively in foreign markets of all types.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Society skill, and the Mercantile Lore skill. You gain the Multilingual skill feat.

PFS StandardUstalavic AcademicBackground

Source World Guide pg. 46
Region Eye of Dread
You were educated at a famed Ustalavic academy, such as the University of Lepidstadt or the Sincomakti School of Sciences, and received quality instruction in advanced concepts of mathematics, science, and engineering.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Crafting skill, and the Academia Lore skill. You gain the Skill Training skill feat.

PFS StandardWhispering Way ScionBackground

Source World Guide pg. 46
Region Eye of Dread
Your family has long been associated with the enigmatic death cult known as the Whispering Way, which was recently responsible for the terrible devastation in the nation of Lastwall. Whether or not you have followed in their footsteps, you know many of the philosophy’s secrets.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.

Golden Road

PFS StandardBlack Market SmugglerBackground

Source World Guide pg. 58
Region Golden Road
You know how to work the less-than-legal side of the region’s markets and know how to slip contraband past the authorities.

Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.

You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.

PFS StandardDesert TrackerBackground

Source World Guide pg. 58
Region Golden Road
You’re at home blazing trails in the burning sands, and you made a living guiding or following creatures in the desert. You might be a native nomad, an experienced desert guide, a naturalist, a bandit driven into the dunes by the law—or all of the above.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Desert Lore skill. You gain the Experienced Tracker skill feat.

PFS StandardMerabite ProdigyBackground

Source World Guide pg. 58
Region Golden Road
Even in a city renowned for its alchemy, you were able to rise above the competition.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill, and the Alchemical Lore skill. You gain the Specialty Crafting skill feat with alchemy.

PFS StandardOsirionologistBackground

Source World Guide pg. 58
Region Golden Road
Whether you’re a fascinated outsider or a local proud of your nation’s storied past, you’re a devoted student of Osirion’s history. You might be a traveling professor, a member of a society like the Pathfinders or the Esoteric Order of the Palatine Eye, or even a simple tomb robber cashing in on the glories of the past.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Occultism skill, and the Ancient Osirion Lore skill. You gain the Oddity Identification skill feat.

PFS StandardPurveyor of the BizarreBackground

Source World Guide pg. 58
Region Golden Road
Whether in Katapesh or one of the bustling markets along the Path of Salt, you’ve spent enough time buying and selling ancient or unusual items to give you an instinctive ability to quickly sort valuable trinkets from worthless baubles.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Arcana skill, and the Mercantile Lore skill. You gain the Quick Identification skill feat.

PFS StandardSecular MedicBackground

Source World Guide pg. 58
Region Golden Road
You’re from Rahadoum, where the Laws of Mortality taught you to reject the gods, yet you’ve seen firsthand how dangerous it can be to go without healing magic. As a result, you’ve thrown yourself into the study of medicine, so you can save lives without saving souls.

Choose two ability boosts. One must be to Wisdom or Dexterity, and one is a free ability boost.

You're trained in the Medicine skill, and the Anatomy Lore skill. You gain the Battle Medicine skill feat.

PFS StandardThuvian UnifierBackground

Source World Guide pg. 58
Region Golden Road
You believe the city-states of Thuvia should be united into one nation under the rule of your home city (most commonly Aspenthar), and you’re willing to do whatever it takes to make it happen.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Politics Lore skill. You gain the Quick Coercion skill feat.

High Seas

PFS StandardAspiring Free CaptainBackground

Source World Guide pg. 70
Region High Seas
You seek to join the Free Captains of the Shackles and have learned everything you need to know about sailing and bossing people around. Now you just need a crew and a ship.

Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Group Coercion skill feat.

PFS StandardHermean ExpatriateBackground

Source World Guide pg. 70
Region High Seas
You have been exiled from Hermea, perhaps of your own accord or perhaps because you didn’t measure up. However, you take with you some of the benefits of the excellent education afforded to its citizenry.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Society skill, and the Dragon Lore skill. You gain the Skill Training skill feat.

PFS StandardMantis ScionBackground

Source World Guide pg. 70
Region High Seas
At least one of your parents is a member of the notorious Red Mantis assassins, merciless killers for hire who rarely fail to claim their marks. Whether on purpose or by simple exposure, you were trained from a young age in the art of stalking and killing people.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Stealth skill, and the Assassin Lore skill. You gain the Assurance skill feat with Stealth.

PFS StandardPress-GangedBackground

Source World Guide pg. 70
Region High Seas
You were forced into service as a sailor against your will. Perhaps you were punished for a crime, were drafted into military service, are repaying a debt, or simply were abducted. Though you were initially trained as a simple deckhand, you may have subsequently studied a trade under one of the vessel’s specialists.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Society skill, and the Sailing Lore skill. You gain the Experienced Professional skill feat.

PFS StandardScholar of the AncientsBackground

Source World Guide pg. 70
Region High Seas
You’re fascinated by the lost Azlanti Empire and have dedicated yourself to seeking out and studying every broken artifact or scrap of knowledge that remains, whether as an academic pursuit or simply for the joy of treasure hunting.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Arcana skill, and the Azlant Lore skill. You gain the Quick Identification skill feat.

PFS StandardStorm SurvivorBackground

Source World Guide pg. 70
Region High Seas
Through luck or through skill, you managed to survive a catastrophic maritime disaster, such as a shipwreck or being thrown overboard. You have a keen sense for weather or situations that are similar to the one you escaped.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Weather Lore skill. You gain the Forager skill feat.

PFS StandardUndersea EnthusiastBackground

Source World Guide pg. 70
Region High Seas
You love diving and exploring the world beneath the waves, and long periods of swimming have trained you to move easily through the water. You’re also fascinated by undersea creatures and cultures—and may even have a trace of one of them in your own lineage.

Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.

You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.

Impossible Lands

PFS StandardAlkenstar TinkerBackground

Source World Guide pg. 82
Region Impossible Lands
Your dedication to the scientific inquiry of your native Alkenstar provides great insight into mechanical and chemical innovation.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill, and the Engineering Lore skill. You gain the Alchemical Crafting skill feat.

PFS StandardGeb CrusaderBackground

Source World Guide pg. 82
Region Impossible Lands
You grew up considering the existence of the undead nation of Geb an atrocity and trained to one day take part in destroying it and putting its vile inhabitants to their final rest. Key to your preparations is a thorough study of Pharasma, Urgathoa, and other undead-related deities and their philosophies.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Religion skill, and the Undead Lore skill. You gain the Student of the Canon skill feat.

PFS StandardMana Wastes RefugeeBackground

Source World Guide pg. 82
Region Impossible Lands
Exposure to the corrupting influence of the Mana Wastes’ strange energies has warped your inner essence, resulting in unpredictable interactions with magic items and more than a little know-how about surviving under bizarre and adverse natural conditions.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Arcana skill, and the Wilderness Lore skill. You gain the Trick Magic Item skill feat.

PFS StandardNexian MysticBackground

Source World Guide pg. 82
Region Impossible Lands
Your initiations into the Nexian mysteries and the philosophies of the Arclords of Nex grant you a preternatural comprehension of the arcane underpinnings of existence.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Arcana skill, and a Lore skill related to one plane of your choice (other than the material plane). You gain the Arcane Sense skill feat.

PFS StandardOenopion Ooze-TenderBackground

Source World Guide pg. 82
Region Impossible Lands
Your apprenticeship in one of Oenopion’s unorthodox arcane and alchemical academies instilled in you a deep reservoir of mostly reliable esoteric knowledge, not to mention a deep resentment born of countless hours spent mucking ooze pens and feeding helpless creatures to ravenous, belching jellies and gelatinous puddings.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill, and the Ooze Lore skill. You gain the Dubious Knowledge skill feat.

PFS StandardPerfection SeekerBackground

Source World Guide pg. 82
Region Impossible Lands
You aspire to perfect your body and mind in the tradition of Jalmeray’s Houses of Perfection, honing your acrobatic skills and mental faculties in preparation for a lifetime pushing the edge of what most consider possible.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Acrobatics skill, and the Warfare Lore skill. You gain the Cat Fall skill feat.

PFS StandardQuickBackground

Source World Guide pg. 82
Region Impossible Lands
Staying alive among the scheming, ravenous undead of Geb required a deep knowledge of their motivations, capabilities, and weaknesses. More often than not, it also required the ability to weave alibis and life-preserving half-truths capable of swaying a stilled heart.

Choose two ability boosts. One must be to Charisma or Constitution, and one is a free ability boost.

You're trained in the Deception skill, and the Undead Lore skill. You gain the Charming Liar skill feat.

Mwangi Expanse

PFS StandardBekyar RestorerBackground

Source World Guide pg. 94
Region Mwangi Expanse
Though many Bekyars worship demons, you seek to pave a different path for yourself and your kindred, while also attempting to change other Mwangi’s treatment of your culture.

Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Abyss Lore skill. You gain the Group Impression skill feat.

PFS StandardBonuwat WavetouchedBackground

Source World Guide pg. 94
Region Mwangi Expanse
You are a child of the Bonuwat people, and the sea’s salt flows through your veins. You’ve taken to sailing and swimming gracefully and with ease, earning you the honorific “wavetouched.”

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Athletics skill, and the Ocean Lore skill. You gain the Underwater Marauder skill feat.

PFS StandardBright LionBackground

Source World Guide pg. 94
Region Mwangi Expanse
You are a member of the Bright Lions and seek to overthrow the tyrannical reign of Walkena and free Mzali from his cruel whims. You’re experienced operating undercover and have had to be cautious of what you say and who you trust, lest you fall afoul of the god-king’s terrible punishments.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Deception skill, and the Mzali Lore skill. You gain the Lie to Me skill feat.

PFS StandardMagaambya AcademicBackground

Source World Guide pg. 94
Region Mwangi Expanse
You studied magic at the prestigious Magaambya academy in Nantambu, learning magical traditions dating back to Old-Mage Jatembe and earning a pedigree respected by magical scholars almost everywhere.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in your choice of either the Arcana or Nature skill, as well as the Academia Lore skill. You gain the Recognize Spell skill feat.

PFS StandardSenghor SailorBackground

Source World Guide pg. 94
Region Mwangi Expanse
As an experienced sailor from Senghor, you know that the only thing saving you from disaster on the high seas is a properly maintained ship. You know boat-building inside and out and you can quickly cobble together a solution in the event that something breaks.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Crafting skill, and the Sailing Lore skill. You gain the Quick Repair skill feat.

PFS StandardShory SeekerBackground

Source World Guide pg. 94
Region Mwangi Expanse
You’ve dedicated your life to unraveling the secrets of the ancient Shory Empire, either through meticulous research or by traveling into dangerous and distant ruins to track down long- lost artifacts.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Crafting skill, and the Shory Lore skill. You gain the Specialty Crafting skill feat.

PFS StandardSodden ScavengerBackground

Source World Guide pg. 94
Region Mwangi Expanse
You’ve managed to eke out an existence in the storm-wracked Sodden Lands and have become an expert at scavenging food and tools.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Survival skill, and the Swamp Lore skill. You gain the Forager skill feat.

PFS StandardVidrian ReformerBackground

Source World Guide pg. 94
Region Mwangi Expanse
You know that the only way your homeland of Vidrian can remain free from outside conquerors is by forging a strong and unified government. As such, you seek to bind your fellow citizens together through careful diplomacy and force of personality—or, if necessary, subterfuge and intrigue.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.

Old Cheliax

PFS StandardAtteran RancherBackground

Source World Guide pg. 106
Region Old Cheliax
You grew up breeding and training the famous horses of the Atteran Ranches in northern Nidal. You may even be sympathetic to the Desnan dissidents who hide there from the Umbral Court.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.

PFS StandardBellflower AgentBackground

Source World Guide pg. 106
Region Old Cheliax
You joined a secret society dedicated to freeing halfling slaves, most likely from the cruelty of Chelish reign. You know how to smuggle people in and out of countries.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Stealth skill, and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.

PFS StandardChelish RebelBackground

Source World Guide pg. 106
Region Old Cheliax
You joined the fight against House Thrune. You may have helped liberate the nation of Ravounel, or you might be involved in another rebellion, such as Pezzack’s, that studied Ravounel’s successes.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Society skill, and the Kintargo Lore skill. You gain the Streetwise skill feat.

PFS StandardChild of WestcrownBackground

Source World Guide pg. 106
Region Old Cheliax
Whether you come from Westcrown or elsewhere, you hold the values of pre-Thrune Cheliax dear. You disdain the infernal government, but you are proud of your country and do not consider yourself a rebel.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Westcrown Lore skill. You gain the Group Impression skill feat.

PFS StandardGoblinblood OrphanBackground

Source World Guide pg. 106
Region Old Cheliax
Your family, whether goblin, hobgoblin, or human, died in the Goblinblood Wars. Though you were marked by these losses, you managed to survive through your own resilience and resourcefulness.

Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost.

You're trained in the Survival skill, and the Goblin Lore skill. You gain the Assurance skill feat with Survival.

PFS StandardShadow HauntedBackground

Source World Guide pg. 106
Region Old Cheliax
You are from Nidal, and regardless of your personal values, Zon-Kuthon has a claim on your soul due to an ancient pact. The Midnight Lord’s unsettling influence is bred deep into your bones.

Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.

You're trained in the Intimidation skill, and the Shadow Plane Lore skill. You gain the Quick Coercion skill feat.

PFS StandardThrune LoyalistBackground

Source World Guide pg. 106
Region Old Cheliax
Despite the setbacks Cheliax has suffered recently, your loyalties lie with the devil-backed House Thrune. You consider the current queen to be the rightful ruler of your homeland, and you are willing to act against her enemies.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You're trained in the Religion skill, and the Hell Lore skill. You gain the Student of the Canon skill feat.

Saga Lands

PFS StandardMammoth SpeakerBackground

Source World Guide pg. 118
Region Saga Lands
You have learned the secrets of taming the mighty mammoths and other megafauna of the far north. Perhaps these talents are a part of your people’s traditional customs, or perhaps you sought out these massive animals of your own accord.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Nature skill, and the Animal Lore skill. You gain the Train Animal skill feat.

PFS StandardShoanti Name-BearerBackground

Source World Guide pg. 118
Region Saga Lands
You are a member of a Shoanti quah and have gone through its coming of age ceremony, gaining the traditional tattoo of your quah and earning your adult name.

Choose two ability boosts. One must be to Strength or Wisdom, and one is a free ability boost.

You're trained in the Athletics skill, and the Quah Lore skill. You gain the Combat Climber skill feat.

PFS StandardThassilonian TravelerBackground

Source World Guide pg. 118
Region Saga Lands
You come from ancient Thassilon, one of the citizens that appeared out of time alongside the city of Xin-Edasseril. You know many things that have been long forgotten... along with many things that are no longer correct.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Arcana skill, and the Thassilon Lore skill. You gain the Dubious Knowledge skill feat.

PFS StandardUlfen RaiderBackground

Source World Guide pg. 118
Region Saga Lands
You are an Ulfen warrior, feared among Avistan for the merciless and devastating raids your people once conducted along the shores. Though the days of these Ulfen raids are largely past, you have been trained to strike terror into the hearts of those who face you.

Choose two ability boosts. One must be to Strength or Charisma, and one is a free ability boost.

You're trained in the Intimidation skill, and the Sailing Lore skill. You gain the Intimidating Glare skill feat.

PFS StandardVarisian WandererBackground

Source World Guide pg. 118
Region Saga Lands
You have spent your youth wandering the lands of Varisia and beyond among the brightly painted wagons of a Varisian caravan. You have heard endless tales of your people’s history and lore, and have learned many songs and stories from the disparate people you have met.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You're trained in the Performance skill, and the Circus Lore skill. You gain the Fascinating Performance skill feat.

PFS StandardWinter's ChildBackground

Source World Guide pg. 118
Region Saga Lands
Your or one of your ancestors hails from Irrisen, and some spark of the icy region’s magic has manifested itself within your bones. The blood of Baba Yaga’s legacy runs in your veins, and you are at one with the mysteries and dangers of the frozen land.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You're trained in the Arcana skill, and the Weather Lore skill. You gain the Arcane Sense skill feat.

PFS StandardWitch WaryBackground

Source World Guide pg. 118
Region Saga Lands
You have little love or trust for spellcraft and those who practice it, and have developed a paranoid knack for recognizing such tricks. You are constantly on guard for the magic of witches and have been trained to spot the signs of those with minds affected by magic.

Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You're trained in the Occultism skill, and the Curse Lore skill. You gain the Oddity Identification skill feat.

Shining Kingdoms

PFS StandardFinal Blade SurvivorBackground

Source World Guide pg. 130
Region Shining Kingdoms
You fell prey to the whims of the Galtan mob and were scheduled for execution by final blade, but through skill—or sheer luck—you managed to talk your way out of it.

Choose two ability boosts. One must be to Charisma or Wisdom, and one is a free ability boost.

You're trained in the Deception skill, and the Revolution Lore skill. You gain the Charming Liar skill feat.

PFS StandardKalistrade FollowerBackground

Source World Guide pg. 130
Region Shining Kingdoms
You follow the philosophy of the Prophecies of Kalistrade, seeking to build up your wealth in this life so that you might meet the next world on your own terms.

Choose two ability boosts. One must be to Constitution or Intelligence, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Kalistrade Lore skill. You gain the Bargain Hunter skill feat.

PFS StandardKyonin EmissaryBackground

Source World Guide pg. 130
Region Shining Kingdoms
You were trained to be an ambassador of the elven land of Kyonin, and you have now been sent out into the wider world to build alliances between Kyonin and the neighboring kingdoms.

Choose two ability boosts. One must be to Charisma or Intelligence, and one is a free ability boost.

You're trained in the Society skill, and the Politics Lore skill. You gain the Multilingual skill feat.

PFS StandardLumber Consortium LaborerBackground

Source World Guide pg. 130
Region Shining Kingdoms
You have suffered as a worker for the unscrupulous Lumber Consortium, laboring under harsh conditions in dangerous wooded regions of Andoran.

Choose two ability boosts. One must be to Strength or Dexterity, and one is a free ability boost.

You're trained in the Athletics skill, and the Forest Lore skill. You gain the Assurance skill feat with Athletics.

PFS StandardRivethun AdherentBackground

Source World Guide pg. 130
Region Shining Kingdoms
You have spent time learning the practices and traditions of the ancient Rivethun dwarven shamans and can recognize all sorts of magic. You may have chosen your own road since then, or you may remain an adherent of the philosophy.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You're trained in the Occultism skill, and the Spirit Lore skill. You gain the Recognize Spell skill feat.

PFS StandardTaldan SchemerBackground

Source World Guide pg. 130
Region Shining Kingdoms
Whether willing or unwilling, you have been involved in the many cutthroat political intrigues within Taldor. You might have been born into it as a member of the aristocracy, or you might have taken an active role in the recent events of the War for the Crown.

Choose two ability boosts. One must be to Charisma or Constitution, and one is a free ability boost.

You're trained in the Diplomacy skill, and the Politics Lore skill. You gain the Hobnobber skill feat.

PFS StandardWildwood LocalBackground

Source World Guide pg. 130
Region Shining Kingdoms
You might have been born and raised among the druids of the Verduran Forest, or you may have spent time among them as an adult and come to know their ways.

Choose two ability boosts. One must be to Dexterity or Wisdom, and one is a free ability boost.

You're trained in the Nature skill, and the Forest Lore skill. You gain the Natural Medicine skill feat.