Encounters for PFS Scenario #7-13: Ancient Beyond Imagining

A6. Northwest Circle

Greater ShadowCreature 7

Medium Incorporeal Undead Unholy 
Source Monster Core pg. 306
Recall Knowledge DC 23 • Undead (Religion)
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical) ; Weaknesses light vulnerability
Light Vulnerability Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the light spell).
Speed fly 30 feet
Melee [one-action] shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 voidDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine) Requirements The shadow hit a living creature with a shadow hand Strike on its previous action; Effect The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

A6. Northwest Circle (Easier Difficulty)

Greater Shadow (2)Creature 7

Medium Incorporeal Undead Unholy 
Source Monster Core pg. 306
Recall Knowledge DC 23 • Undead (Religion)
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical) ; Weaknesses light vulnerability
Light Vulnerability Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the light spell).
Speed fly 30 feet
Melee [one-action] shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 voidDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine) Requirements The shadow hit a living creature with a shadow hand Strike on its previous action; Effect The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

A6. Northwest Circle (Standard Difficulty)

Greater Shadow (4)Creature 7

Medium Incorporeal Undead Unholy 
Source Monster Core pg. 306
Recall Knowledge DC 23 • Undead (Religion)
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical) ; Weaknesses light vulnerability
Light Vulnerability Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the light spell).
Speed fly 30 feet
Melee [one-action] shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 voidDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine) Requirements The shadow hit a living creature with a shadow hand Strike on its previous action; Effect The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

A6. Northwest Circle (Harder Difficulty)

Greater Shadow (6)Creature 7

Medium Incorporeal Undead Unholy 
Source Monster Core pg. 306
Recall Knowledge DC 23 • Undead (Religion)
Perception +14; darkvision
Languages Necril
Skills Acrobatics +16, Stealth +20
Str -5, Dex +5, Con +0, Int +0, Wis +2, Cha +4
AC 24; Fort +11, Ref +18, Will +15
HP 75 (void healing); Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious; Resistances all 10 (except force, ghost touch, spirit, or vitality; double resistance vs. non-magical) ; Weaknesses light vulnerability
Light Vulnerability Attacks against the shadow are treated as magical if made by a creature who is in magical light or with an object that is in magical light (such as from the light spell).
Speed fly 30 feet
Melee [one-action] shadow hand +18 [+13/+8] (finesse, magical), Damage 2d10+6 voidDivine Innate Spells DC 25; 2nd darkness (at will)
Shadow Spawn When a creature's shadow is pulled free by Steal Shadow, it becomes a shadow spawn under the command of the shadow that created it. This shadow spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature recovers from its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.Slink in Shadows The shadow can Hide or end its Sneak in a creature's or object's shadow.Steal Shadow [one-action] (divine) Requirements The shadow hit a living creature with a shadow hand Strike on its previous action; Effect The shadow pulls at the target's shadow, making the creature enfeebled 2 (or enfeebled 3 on a critical hit). This is cumulative with other enfeebled conditions from shadows, to a maximum of enfeebled 4. If this increases a creature's enfeebled value to 3 or more, the target's shadow is separated from its body (see shadow spawn). The enfeebled value from Steal Shadow decreases by 1 every hour.

A10. Central Circle

Weak SacristanCreature 9

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 347
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 26 • Fiend (Religion)
Perception +17; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +17, Athletics +20, Intimidation +16, Stealth +19, Torture Lore +14
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 28; Fort +20, Ref +17, Will +15; +1 status to all saves vs. magic
HP 155, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 10, silver 10
Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 25 Will save or become stunned 1.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] barbed chain +20 [+15/+10] (magical, reach 10 feet, trip, unholy, versatile S), Damage 2d8-2+9 piercing plus 1d6 spirit and 2d6 persistent bleedDivine Innate Spells DC 27 (-4 dmg); 5th chilling darkness; 3rd fear
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.Shadow Scream [three-actions] (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour; Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30- foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 26 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

SacristanCreature 10

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 347
Recall Knowledge DC 27 • Fiend (Religion)
Perception +19; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +19, Athletics +22, Intimidation +18, Stealth +21, Torture Lore +16
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 30; Fort +22, Ref +19, Will +17; +1 status to all saves vs. magic
HP 175, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 10, silver 10
Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become stunned 1.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] barbed chain +22 [+17/+12] (magical, reach 10 feet, trip, unholy, versatile S), Damage 2d8+9 piercing plus 1d6 spirit and 2d6 persistent bleedDivine Innate Spells DC 29; 5th chilling darkness; 3rd fear
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.Shadow Scream [three-actions] (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour; Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30- foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

A10. Central Circle (Easier Difficulty)

Weak Sacristan (2)Creature 9

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 347
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 26 • Fiend (Religion)
Perception +17; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +17, Athletics +20, Intimidation +16, Stealth +19, Torture Lore +14
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 28; Fort +20, Ref +17, Will +15; +1 status to all saves vs. magic
HP 155, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 10, silver 10
Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 25 Will save or become stunned 1.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] barbed chain +20 [+15/+10] (magical, reach 10 feet, trip, unholy, versatile S), Damage 2d8-2+9 piercing plus 1d6 spirit and 2d6 persistent bleedDivine Innate Spells DC 27 (-4 dmg); 5th chilling darkness; 3rd fear
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.Shadow Scream [three-actions] (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour; Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30- foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 26 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

A10. Central Circle (Standard Difficulty)

Sacristan (2)Creature 10

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 347
Recall Knowledge DC 27 • Fiend (Religion)
Perception +19; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +19, Athletics +22, Intimidation +18, Stealth +21, Torture Lore +16
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 30; Fort +22, Ref +19, Will +17; +1 status to all saves vs. magic
HP 175, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 10, silver 10
Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become stunned 1.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] barbed chain +22 [+17/+12] (magical, reach 10 feet, trip, unholy, versatile S), Damage 2d8+9 piercing plus 1d6 spirit and 2d6 persistent bleedDivine Innate Spells DC 29; 5th chilling darkness; 3rd fear
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.Shadow Scream [three-actions] (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour; Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30- foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

A10. Central Circle (Harder Difficulty)

Sacristan (3)Creature 10

Medium Fiend Unholy Velstrac 
Source Monster Core 2 pg. 347
Recall Knowledge DC 27 • Fiend (Religion)
Perception +19; greater darkvision, painsight
Languages Common, Diabolic, Shadowtongue
Skills Acrobatics +19, Athletics +22, Intimidation +18, Stealth +21, Torture Lore +16
Str +6, Dex +5, Con +6, Int +0, Wis +3, Cha +2
Painsight (divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions as well as the value of those conditions.
AC 30; Fort +22, Ref +19, Will +17; +1 status to all saves vs. magic
HP 175, regeneration 10 (deactivated by holy or silver); Immunities cold; Weaknesses holy 10, silver 10
Staggering Servitude (aura, divine, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees a vision of the sacristan groveling in pitiable servitude. The creature must succeed at a DC 27 Will save or become stunned 1.Reactive Strike [reaction]
Speed 25 feet
Melee [one-action] barbed chain +22 [+17/+12] (magical, reach 10 feet, trip, unholy, versatile S), Damage 2d8+9 piercing plus 1d6 spirit and 2d6 persistent bleedDivine Innate Spells DC 29; 5th chilling darkness; 3rd fear
Focus Gaze [one-action] (concentrate, divine, fear, mental, visual) The sacristan eerily stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against staggering servitude. In addition, if the creature was already stunned, on a failed save, its revulsion toward the sacristan's presence causes it to be stupefied 2 for 1 minute. After attempting this save, the creature is then temporarily immune to Focus Gaze until the start of the sacristan's next turn.Shadow Scream [three-actions] (aura, concentrate, darkness, divine, mental, sonic) Frequency once per hour; Effect The sacristan opens their mouth to unloose the wailing howls and mind-twisting darkness of the Netherworld. This creates a 30- foot emanation of darkness and wailing sounds around the sacristan. Creatures with darkvision can't see through this darkness. The sacristan can Sustain Shadow Scream for up to 1 minute. Non-velstrac creatures in the area when the ability is used, as well as those who enter or start their turn in the area, must attempt a DC 28 Will save.
Critical Success The creature is unaffected and is then temporarily immune for 24 hours.
Success The creature is deafened for 1 round.
Failure The creature is confused and deafened for 1 round.
Critical Failure The creature takes 20 mental damage, and is confused and deafened for 1 round.

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