Encounters for PFS Scenario #7-21: The Home of Empty Breath

A2. Magical Study

Beetle CarapaceCreature 6

Medium Mindless Skeleton Undead Unholy 
Source Monster Core 2 pg. 289
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Acrobatics +11, Athletics +15
Str +5, Dex +3, Con +4, Int -5, Wis +2, Cha -2
AC 24; Fort +16, Ref +13, Will +10
HP 90 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 20 feet
Melee [one-action] mandible +15 [+10/+5], Damage 2d8+7 piercing plus GrabMelee [one-action] foot +15 [+10/+5], Damage 2d6+7 bludgeoningAbdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).Constrict [one-action] 2d8+2 piercing, DC 24

Army Ant SwarmCreature 5

Large Animal Swarm 
Source Monster Core pg. 21
Recall Knowledge DC 20 • Animal (Nature)
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Athletics +7
Str -2, Dex +4, Con +4, Int -5, Wis +2, Cha -4
AC 21; Fort +13, Ref +11, Will +9
HP 55; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5
Cling [reaction] Trigger A creature leaves the swarm's space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Speed 30 feet, climb 30 feet
Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

A2. Magical Study (Easier Difficulty)

Beetle CarapaceCreature 6

Medium Mindless Skeleton Undead Unholy 
Source Monster Core 2 pg. 289
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Acrobatics +11, Athletics +15
Str +5, Dex +3, Con +4, Int -5, Wis +2, Cha -2
AC 24; Fort +16, Ref +13, Will +10
HP 90 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 20 feet
Melee [one-action] mandible +15 [+10/+5], Damage 2d8+7 piercing plus GrabMelee [one-action] foot +15 [+10/+5], Damage 2d6+7 bludgeoningAbdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).Constrict [one-action] 2d8+2 piercing, DC 24

A2. Magical Study (Standard Difficulty)

Beetle CarapaceCreature 6

Medium Mindless Skeleton Undead Unholy 
Source Monster Core 2 pg. 289
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Acrobatics +11, Athletics +15
Str +5, Dex +3, Con +4, Int -5, Wis +2, Cha -2
AC 24; Fort +16, Ref +13, Will +10
HP 90 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 20 feet
Melee [one-action] mandible +15 [+10/+5], Damage 2d8+7 piercing plus GrabMelee [one-action] foot +15 [+10/+5], Damage 2d6+7 bludgeoningAbdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).Constrict [one-action] 2d8+2 piercing, DC 24

Army Ant SwarmCreature 5

Large Animal Swarm 
Source Monster Core pg. 21
Recall Knowledge DC 20 • Animal (Nature)
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Athletics +7
Str -2, Dex +4, Con +4, Int -5, Wis +2, Cha -4
AC 21; Fort +13, Ref +11, Will +9
HP 55; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5
Cling [reaction] Trigger A creature leaves the swarm's space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Speed 30 feet, climb 30 feet
Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

A2. Magical Study (Harder Difficulty)

Beetle CarapaceCreature 6

Medium Mindless Skeleton Undead Unholy 
Source Monster Core 2 pg. 289
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Acrobatics +11, Athletics +15
Str +5, Dex +3, Con +4, Int -5, Wis +2, Cha -2
AC 24; Fort +16, Ref +13, Will +10
HP 90 (void healing); Immunities bleed, death effects, disease, mental, paralyzed, poison, unconscious; Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 20 feet, fly 20 feet
Melee [one-action] mandible +15 [+10/+5], Damage 2d8+7 piercing plus GrabMelee [one-action] foot +15 [+10/+5], Damage 2d6+7 bludgeoningAbdomen Cache The abdomen of a beetle carapace can be fitted with a simple hinge, allowing it to open and be used as storage. The abdomen can hold up to one Medium or smaller creature, a Large or smaller swarm, or a similar amount of cargo. The beetle or a creature stored in it can Interact to open the hatch. If the beetle carapace takes a critical hit by a bludgeoning weapon, roll a DC 10 flat check. If the check fails, the cache is breached, and its contents spill out of the beetle. The hatch can also be Forced Open (DC 22 Athletics).Constrict [one-action] 2d8+2 piercing, DC 24

Army Ant Swarm (2)Creature 5

Large Animal Swarm 
Source Monster Core pg. 21
Recall Knowledge DC 20 • Animal (Nature)
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Athletics +7
Str -2, Dex +4, Con +4, Int -5, Wis +2, Cha -4
AC 21; Fort +13, Ref +11, Will +9
HP 55; Immunities grabbed, precision, prone, restrained, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5
Cling [reaction] Trigger A creature leaves the swarm's space; Effect The swarm takes 1d6 damage as ants cling to the creature and continue biting, dealing 3d6 persistent piercing damage. High winds or immersion in water reduces the DC of the flat check to end this persistent damage to 5. Any area damage dealt to the creature destroys these clinging ants.
Speed 30 feet, climb 30 feet
Swarming Bites [one-action] Each enemy in the swarm's space takes 3d6 piercing damage (DC 21 basic Fortitude save). A creature that fails its save against Swarming Bites becomes clumsy 1 for 1 round. If the creature attempts a concentrate or manipulate action while affected, it must succeed at a DC 5 flat check or the action is lost; roll the check after spending the action, but before any effects are applied.

B1. Laboratory

Rust ScarabCreature 5

Large Elemental Metal 
Source Rage of Elements pg. 155
Recall Knowledge DC 20 • Elemental (Arcana, Nature)
Perception +9; darkvision, rust vision
Languages Talican
Skills Athletics +13, Plane of Metal Lore +11
Str +6, Dex +2, Con +5, Int +2, Wis +2, Cha +2
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision A rust scarab ignores the concealed condition from rust clouds.
AC 21; Fort +14, Ref +9, Will +11
HP 65; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5, physical 5 (except adamantine)
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee [one-action] claw +15 [+10/+5], Damage 2d8+6 slashing plus tetanusTetanus (disease) Saving Throw DC 19 Fortitude; Onset 1 week; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 deathTrample [three-actions] Medium or smaller, claw, DC 23

Giant Gebbite Rust BeetleCreature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B1. Laboratory (Easier Difficulty)

Rust ScarabCreature 5

Large Elemental Metal 
Source Rage of Elements pg. 155
Recall Knowledge DC 20 • Elemental (Arcana, Nature)
Perception +9; darkvision, rust vision
Languages Talican
Skills Athletics +13, Plane of Metal Lore +11
Str +6, Dex +2, Con +5, Int +2, Wis +2, Cha +2
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision A rust scarab ignores the concealed condition from rust clouds.
AC 21; Fort +14, Ref +9, Will +11
HP 65; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5, physical 5 (except adamantine)
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee [one-action] claw +15 [+10/+5], Damage 2d8+6 slashing plus tetanusTetanus (disease) Saving Throw DC 19 Fortitude; Onset 1 week; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 deathTrample [three-actions] Medium or smaller, claw, DC 23

Giant Gebbite Rust BeetleCreature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B1. Laboratory (Standard Difficulty)

Rust ScarabCreature 5

Large Elemental Metal 
Source Rage of Elements pg. 155
Recall Knowledge DC 20 • Elemental (Arcana, Nature)
Perception +9; darkvision, rust vision
Languages Talican
Skills Athletics +13, Plane of Metal Lore +11
Str +6, Dex +2, Con +5, Int +2, Wis +2, Cha +2
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision A rust scarab ignores the concealed condition from rust clouds.
AC 21; Fort +14, Ref +9, Will +11
HP 65; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5, physical 5 (except adamantine)
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee [one-action] claw +15 [+10/+5], Damage 2d8+6 slashing plus tetanusTetanus (disease) Saving Throw DC 19 Fortitude; Onset 1 week; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 deathTrample [three-actions] Medium or smaller, claw, DC 23

Giant Gebbite Rust Beetle (2)Creature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B1. Laboratory (Harder Difficulty)

Rust Scarab (2)Creature 5

Large Elemental Metal 
Source Rage of Elements pg. 155
Recall Knowledge DC 20 • Elemental (Arcana, Nature)
Perception +9; darkvision, rust vision
Languages Talican
Skills Athletics +13, Plane of Metal Lore +11
Str +6, Dex +2, Con +5, Int +2, Wis +2, Cha +2
Heavy As long as it is immobile, the elemental can't be forcibly moved or knocked prone. If it takes a move action, it loses this immunity until the start of its next turn.
Rust Vision A rust scarab ignores the concealed condition from rust clouds.
AC 21; Fort +14, Ref +9, Will +11
HP 65; Immunities bleed, paralyzed, poison, sleep; Resistances electricity 5, physical 5 (except adamantine)
Crumbling Carapace When a rust scarab is reduced to fewer than half its maximum Hit Points or is damaged by a critical hit, its outer shell breaks into a veil of rusty metal flakes. This causes it to lose its resistance to physical damage and its heavy ability, but it gains a rust cloud aura (as metal wisp) and a 35-foot land Speed.
Speed 25 feet
Melee [one-action] claw +15 [+10/+5], Damage 2d8+6 slashing plus tetanusTetanus (disease) Saving Throw DC 19 Fortitude; Onset 1 week; Stage 1 clumsy 1 (1 week); Stage 2 clumsy 2 and can't speak (1 day); Stage 3 paralyzed with spasms (1 day); Stage 4 deathTrample [three-actions] Medium or smaller, claw, DC 23

Giant Gebbite Rust Beetle (2)Creature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B5. Antechamber

Sulfur ZombieCreature 6

Medium Fire Mindless Undead Unholy Zombie 
Source Monster Core 2 pg. 358
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
Slow A sulfur zombie is permanently slowed 1 and can't use reactions
AC 23; Fort +16, Ref +12, Will +10
HP 125 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Speed 30 feet
Melee [one-action] fist +17 [+12/+7], Damage 2d6+5 bludgeoning plus 1d6 persistent fire and blinding sulfurBlinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is blinded for 1 round, or for 1 minute on a critical failure.

Giant Gebbite Rust BeetleCreature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B5. Antechamber (Easier Difficulty)

Sulfur ZombieCreature 6

Medium Fire Mindless Undead Unholy Zombie 
Source Monster Core 2 pg. 358
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
Slow A sulfur zombie is permanently slowed 1 and can't use reactions
AC 23; Fort +16, Ref +12, Will +10
HP 125 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Speed 30 feet
Melee [one-action] fist +17 [+12/+7], Damage 2d6+5 bludgeoning plus 1d6 persistent fire and blinding sulfurBlinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is blinded for 1 round, or for 1 minute on a critical failure.

Giant Gebbite Rust Beetle (2)Creature 1

Small Animal 
Source Monster Core 2 pg. 76
Recall Knowledge DC 15 • Animal (Nature)
Perception +6; darkvision, scent (imprecise) 60 feet
Skills Acrobatics +6, Stealth +8
Str +1, Dex +3, Con +1, Int -5, Wis +1, Cha -1
AC 16; Fort +6, Ref +8, Will +4
HP 20
Scurry [reaction] Trigger The giant cockroach is targeted by a melee attack; Effect The giant cockroach gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the cockroach Strides, Climbs, or Flies up to 10 feet.
Speed 25 feet, climb 25 feet, fly 15 feet
Melee [one-action] mandibles +8 [+4/+0] (agile, finesse), Damage 1d6+1 piercing

B5. Antechamber (Standard Difficulty)

Sulfur Zombie (2)Creature 6

Medium Fire Mindless Undead Unholy Zombie 
Source Monster Core 2 pg. 358
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
Slow A sulfur zombie is permanently slowed 1 and can't use reactions
AC 23; Fort +16, Ref +12, Will +10
HP 125 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Speed 30 feet
Melee [one-action] fist +17 [+12/+7], Damage 2d6+5 bludgeoning plus 1d6 persistent fire and blinding sulfurBlinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is blinded for 1 round, or for 1 minute on a critical failure.

B5. Antechamber (Harder Difficulty)

Sulfur Zombie (3)Creature 6

Medium Fire Mindless Undead Unholy Zombie 
Source Monster Core 2 pg. 358
Recall Knowledge DC 22 • Undead (Religion)
Perception +12; darkvision
Skills Athletics +15, Stealth +12
Str +5, Dex +2, Con +4, Int -5, Wis +2, Cha -2
Slow A sulfur zombie is permanently slowed 1 and can't use reactions
AC 23; Fort +16, Ref +12, Will +10
HP 125 (void healing); Immunities bleed, death effects, disease, fire, mental, paralyzed, poison, unconscious; Weaknesses slashing 7, vitality 7
Death Throes When a sulfur zombie dies, its body explodes in a 30-foot burst of fire and debris that deals 2d10 bludgeoning damage and 2d10 fire damage to each creature in the area (DC 21 basic Reflex save).
Speed 30 feet
Melee [one-action] fist +17 [+12/+7], Damage 2d6+5 bludgeoning plus 1d6 persistent fire and blinding sulfurBlinding Sulfur (incapacitation) A sulfur zombie burns with putrid inner fire. A creature hit by a sulfur zombie's fist Strike must attempt a DC 22 Fortitude save. On a failure, the creature is blinded for 1 round, or for 1 minute on a critical failure.

Shelyn's Corner

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