Encounters for PFS Scenario #7-22: The Handmaiden's Gaze

A. The Skirmish

ValgrothisCreature 13

Medium Devil Fiend Unholy 
Source Monster Core pg. 91
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 31 • Fiend (Religion)
Perception +26; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +26, Arcana +23, Athletics +26, Deception +28, Diplomacy +26, Religion +24, Stealth +26
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8
AC 34; Fort +20, Ref +23, Will +26; +1 status to all saves vs. magic
HP 220; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Reflexive Grab [reaction] Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Speed 35 feet, climb 35 feet
Melee [one-action] tentacle +28 [+23/+18] (finesse, magical, reach 10 feet, unholy), Damage 3d12-2+12 bludgeoning plus GrabMelee [one-action] claw +28 [+24/+20] (agile, finesse, magical, unholy), Damage 3d8-2+12 slashingRituals DC 34 (-4 dmg); 1st diabolic pact
Divine Innate Spells DC 34, attack +26 (-4 dmg); 7th dispel magic, dominate; 5th illusory object (at will), slither, translocate; 4th charm (×3), enthrall (at will), translocate (at will); Constant (7th) truesight
Change Shape [one-action] (concentrate, divine, polymorph) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Encage in Tentacles [one-action] (attack) Requirements The gylou has a Medium or smaller creature grabbed or restrained; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30; page 360), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast translocate. A gylou can have only one creature encaged at a time.Indispensable Savvy [reaction] Frequency once per day; Trigger The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

ValgrothisCreature 14

Medium Devil Fiend Unholy 
Source Monster Core pg. 91
Recall Knowledge DC 32 • Fiend (Religion)
Perception +28; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +28, Arcana +25, Athletics +28, Deception +30, Diplomacy +28, Religion +26, Stealth +28
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8
AC 36; Fort +22, Ref +25, Will +28; +1 status to all saves vs. magic
HP 240; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Reflexive Grab [reaction] Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Speed 35 feet, climb 35 feet
Melee [one-action] tentacle +30 [+25/+20] (finesse, magical, reach 10 feet, unholy), Damage 3d12+12 bludgeoning plus GrabMelee [one-action] claw +30 [+26/+22] (agile, finesse, magical, unholy), Damage 3d8+12 slashingRituals DC 36; 1st diabolic pact
Divine Innate Spells DC 36, attack +28; 7th dispel magic, dominate; 5th illusory object (at will), slither, translocate; 4th charm (×3), enthrall (at will), translocate (at will); Constant (7th) truesight
Change Shape [one-action] (concentrate, divine, polymorph) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Encage in Tentacles [one-action] (attack) Requirements The gylou has a Medium or smaller creature grabbed or restrained; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30; page 360), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast translocate. A gylou can have only one creature encaged at a time.Indispensable Savvy [reaction] Frequency once per day; Trigger The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

A. The Skirmish (Easier Difficulty)

ValgrothisCreature 13

Medium Devil Fiend Unholy 
Source Monster Core pg. 91
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 31 • Fiend (Religion)
Perception +26; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +26, Arcana +23, Athletics +26, Deception +28, Diplomacy +26, Religion +24, Stealth +26
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8
AC 34; Fort +20, Ref +23, Will +26; +1 status to all saves vs. magic
HP 220; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Reflexive Grab [reaction] Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Speed 35 feet, climb 35 feet
Melee [one-action] tentacle +28 [+23/+18] (finesse, magical, reach 10 feet, unholy), Damage 3d12-2+12 bludgeoning plus GrabMelee [one-action] claw +28 [+24/+20] (agile, finesse, magical, unholy), Damage 3d8-2+12 slashingRituals DC 34 (-4 dmg); 1st diabolic pact
Divine Innate Spells DC 34, attack +26 (-4 dmg); 7th dispel magic, dominate; 5th illusory object (at will), slither, translocate; 4th charm (×3), enthrall (at will), translocate (at will); Constant (7th) truesight
Change Shape [one-action] (concentrate, divine, polymorph) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Encage in Tentacles [one-action] (attack) Requirements The gylou has a Medium or smaller creature grabbed or restrained; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30; page 360), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast translocate. A gylou can have only one creature encaged at a time.Indispensable Savvy [reaction] Frequency once per day; Trigger The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

Weak Kizrech

Weak Vordine Legion (2)

A. The Skirmish (Standard Difficulty)

ValgrothisCreature 13

Medium Devil Fiend Unholy 
Source Monster Core pg. 91
Weak Changes are marked. The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.
Recall Knowledge DC 31 • Fiend (Religion)
Perception +26; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +26, Arcana +23, Athletics +26, Deception +28, Diplomacy +26, Religion +24, Stealth +26
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8
AC 34; Fort +20, Ref +23, Will +26; +1 status to all saves vs. magic
HP 220; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Reflexive Grab [reaction] Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Speed 35 feet, climb 35 feet
Melee [one-action] tentacle +28 [+23/+18] (finesse, magical, reach 10 feet, unholy), Damage 3d12-2+12 bludgeoning plus GrabMelee [one-action] claw +28 [+24/+20] (agile, finesse, magical, unholy), Damage 3d8-2+12 slashingRituals DC 34 (-4 dmg); 1st diabolic pact
Divine Innate Spells DC 34, attack +26 (-4 dmg); 7th dispel magic, dominate; 5th illusory object (at will), slither, translocate; 4th charm (×3), enthrall (at will), translocate (at will); Constant (7th) truesight
Change Shape [one-action] (concentrate, divine, polymorph) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Encage in Tentacles [one-action] (attack) Requirements The gylou has a Medium or smaller creature grabbed or restrained; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30; page 360), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast translocate. A gylou can have only one creature encaged at a time.Indispensable Savvy [reaction] Frequency once per day; Trigger The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

Kizrech

Vordine Legion (2)

A. The Skirmish (Harder Difficulty)

ValgrothisCreature 14

Medium Devil Fiend Unholy 
Source Monster Core pg. 91
Recall Knowledge DC 32 • Fiend (Religion)
Perception +28; greater darkvision, truesight
Languages Common, Diabolic, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +28, Arcana +25, Athletics +28, Deception +30, Diplomacy +28, Religion +26, Stealth +28
Str +4, Dex +8, Con +4, Int +5, Wis +6, Cha +8
AC 36; Fort +22, Ref +25, Will +28; +1 status to all saves vs. magic
HP 240; Immunities fire; Resistances physical 10 (except silver), poison 10; Weaknesses holy 10
Reflexive Grab [reaction] Trigger A creature leaves a square within the gylou's reach using a move action or attempts a melee Strike against the gylou; Effect The gylou lashes out with a tentacle, attempting to Grapple the triggering creature. If the triggering Strike was with a melee weapon, the attacking creature can Release the weapon to cause the gylou to automatically fail the Athletics check.
Speed 35 feet, climb 35 feet
Melee [one-action] tentacle +30 [+25/+20] (finesse, magical, reach 10 feet, unholy), Damage 3d12+12 bludgeoning plus GrabMelee [one-action] claw +30 [+26/+22] (agile, finesse, magical, unholy), Damage 3d8+12 slashingRituals DC 36; 1st diabolic pact
Divine Innate Spells DC 36, attack +28; 7th dispel magic, dominate; 5th illusory object (at will), slither, translocate; 4th charm (×3), enthrall (at will), translocate (at will); Constant (7th) truesight
Change Shape [one-action] (concentrate, divine, polymorph) The gylou adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or the attack and damage modifiers of their Strikes, but it might change the damage type their Strikes deal (typically to bludgeoning).Encage in Tentacles [one-action] (attack) Requirements The gylou has a Medium or smaller creature grabbed or restrained; Effect The gylou transfers the grabbed creature into their lower body's net of encaging tentacles, freeing their limbs and tentacles to make Strikes. This has the same effects as Swallow Whole (Medium, 2d12+12 bludgeoning, Rupture 30; page 360), except the encaged creature is not at risk of suffocation, and the gylou can bring the encaged creature with them when they cast translocate. A gylou can have only one creature encaged at a time.Indispensable Savvy [reaction] Frequency once per day; Trigger The gylou attempts a skill check but hasn't rolled yet; Effect The gylou demonstrates a preternatural ability for the task at hand. They use their Deception modifier for the triggering check and for all skill checks using the same skill thereafter until the next time the gylou uses this ability or until 24 hours have passed, whichever happens first.

Elite Kizrech

Elite Vordine Legion (2)

Shelyn's Corner

×