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PFS StandardCurrent Spell Single ActionFeat 6

AbjurationConcentrateDruidMetamagic
Source Advanced Player's Guide pg. 124

As you use your magic to manipulate air or water, you divert some of its currents to form a barrier around you. If your next action is to Cast a Spell with the air or water trait, until the start of your next turn, you gain a +1 circumstance bonus to AC or a +2 circumstance bonus against ranged attacks. This effect has the air or water trait, or both, depending on the traits of the spell you cast. You also gain a +1 circumstance bonus to all saves against effects with the air trait, water trait, or both until the start of your next turn, depending on the spell's traits.

Traits

Abjuration:

Effects and magic items with this trait are associated with the abjuration school of magic, typically involving protection or wards.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Metamagic:

Actions with the metamagic trait, usually from metamagic feats, tweak the properties of your spells. You must use a metamagic action directly before Casting the Spell you want to alter. If you use any action (including free actions and reactions) other than Cast a Spell directly after, you waste the benefits of the metamagic action. Any additional effects added by a metamagic action are part of the spell’s effect, not of the metamagic action itself.