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PFS LimitedGrow Tool [three-actions] Feat 9

This Feat may contain spoilers from the Wardens of Wildwood Adventure Path

Uncommon Ardande Conrasu Ghoran Leshy Plant Primal 
Source Pathfinder #202: Severed at the Root pg. 70

Prerequisites ardande, plant, or wood trait

You grow a simple tool from your own body, coaxing flowers, vines, roots, and wood to grow and sprout from your flesh into the desired shape. You create a one level 0 common simple tool with no intricate parts or written text, such as a crowbar, rope, or shovel. You can’t replicate a tool kit or weapon with this ability. This item lasts for 1 minute, or until you create another tool with this ability, whichever comes first. When duration runs out, the item crumbles to mulch.

Special This feat gains the trait for your ancestry.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Ardande:

Ardandes are planar scions descended from kizidhar and other beings of elemental wood.

Conrasu:

A people that are made of cosmic force given consciousness and housed within unique exoskeletons. Conrasus craft and use these weapons.

Ghoran:

Ghorans are sapient plants grown in the shape of humanoids with floral faces.

Leshy:

A creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form. An ability with this trait can be used or selected only by leshies. A weapon with this trait is created and used by leshies.

Plant:

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Effects that manipulate plants have no effect in an area with no plants.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

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