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PFS StandardArmor Break [two-actions] Feat 10

Guardian 
Source Battlecry! pg. 46

Requirements You are wearing medium or heavy armor that doesn’t have the broken condition, and your current Hit Points are at half your maximum or lower.

You flex your muscles to crack your damaged armor, blasting jagged shards into nearby enemies. Each enemy in a 10-foot emanation takes 11d6 piercing damage with a Reflex save against your class DC. You can push any enemy that fails its save 5 feet away from you (or up to 10 feet on a critical failure). The damage increases by 1d6 per level beyond 14th. Your armor gains the broken condition. While your armor remains broken due to Armor Break, you don't take its penalty to Speed. In addition, if the broken armor has the bulwark trait, you retain its bonus to Reflex saves, but the bonus is reduced by 1.

Traits

Guardian:

This trait indicates abilities from the guardian class.