Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Fool's Fleeting Plan Feat 6

This Feat may contain spoilers from the Myth-Speakers Adventure Path

Rare Mythic 
Source Pathfinder #218: Titanbane pg. 68


When Aercelys, hero-god of fools and fire, dove into the funeral pyre of his beloved daughter, he seemed a fool without thought for his safety. Yet when he returned with her body, he showed the slow rise of her chest, and those who doubted became the fools.

You carry Aercelys’s spark within you, which protects you from rash decisions. You do not trigger reactions when you use an action that you gained from being quickened.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.