Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Autonomous Arms Feat 16

Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 74

Prerequisites Avenging Runelord Dedication; expert proficiency in a spear or polearm

A portion of the ancient grasping spirit that infuses your being spills over into a spear or polearm you carry. When you perform your daily preparations, choose one spear or polearm you own. This weapon becomes infused with arcane magic and fragments of thought—it doesn’t become fully intelligent, but it instinctually recognizes you as its wielder and denies its abilities to any other wielder while you live. If your weapon doesn’t possess it already, it gains the effects of the animated property rune. This does not count against the maximum number of property runes your weapon can have at one time. You also gain the following action.

Call to Hand [one-action]

Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 74
With a simple flourish of your hand, you cause your autonomous spear or polearm to teleport into your grip, provided you’re on the same plane as your weapon. If you’re level 20, you can call to hand your weapon regardless of where it’s located. If your weapon is wielded by a mythic creature that’s higher level than you, you must spend a Mythic Point to Call to Hand the weapon, otherwise this action fails—you know why it failed, but you don’t learn who has control of your weapon.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

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