Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Avenging Runelord Dedication Feat 12

This Feat may contain spoilers from the Revenge of the Runelords Adventure Path

Rare Destiny Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 72


The call of a long dead runelord has infected your soul and transformed your fate. Choose one of the following sins: envy, gluttony, greed, sloth, or wrath. You become trained in Arcana. If you are already trained in Arcana, you become trained in the skill of your choice. At 14th level, you gain expert proficiency in Arcana. At 16th level, if you gain master proficiency in Arcana.
You have familiarity with common weapons in the polearm and spear weapon groups—for the purposes of proficiency, you treat any of these that are martial weapons as common weapons. When your proficiency for simple weapons and any that are advanced weapons as martial weapons. You learn the Thassilonian language.
You gain the ability to cast an arcane spell as an innate spell. This spell must be chosen from the following list: darkvision, mystic armor, runic body, runic weapon, see the unseen, sending, or truesight; alternatively, you can choose any spell of 6th rank or lower from the sin spells listed for your chosen sin (see School of Thassilonian Rune Magic). You can cast this spell as an arcane innate spell once per day. The spell is automatically heightened to a spell rank equal to half your level rounded up. Use mythic proficiency to determine any attack rolls or spell DCs. Your obsession with revenge allows you to reflexively lash out at those who harm you with blasts of arcane magic. You gain the Runelord's Response reaction.

Runelord's Response [reaction]

Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 73
Trigger A creature deals damage to you with a spell
You gain a measure of revenge immediately by twisting the magic used by the triggering creature. Spend a Mythic Point. The triggering creature takes 6d8 force damage, with a basic Will saving throw against either your class DC or spell DC using mythic proficiency, whichever is higher. At 14th level, and every 2 levels thereafter, this damage increases by 1d8.

Avenging Runelord Dedication Leads To...

Apocalyptic Visions, Autonomous Arms, Craft Runewell, Expanded Runelord Magic, Reliable Magic, Shining Runes, Subjugation, Vindictive Thoughts, Willing Runes, Writhing Runelord Weapon

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Destiny:

The destiny trait indicates the first feat in a mythic destiny. You must be a mythic character of 12th- level to select a destiny and cannot take subsequent feats in that mythic destiny without first taking the destiny feat.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

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