Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Apocalyptic Visions [two-actions] Feat 18

Arcane Mental Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 75

Frequency Once per day
Prerequisites Avenging Runelord Dedication

Your runelord may not have lived long enough to need to retreat into hiding in the face of Earthfall, but the apocalyptic echoes of this event nevertheless reached their soul all the way in the Boneyard. You’ve learned to endure the invasive thoughts of this empire-ending event, but now you can project that despair into the minds of others. Spend a Mythic Point and target up to 10 creatures within 60 feet that you can sense. You force images into their minds of Earthfall, forcing them to endure a vision of the end of the world and all they hold dear. The creatures must attempt a Will save against your class DC or spell DC using mythic proficiency, whichever is higher.
Critical Success The creature is unaffected.
Success The creature is so distracted by the visions that they are slowed 1 for 1 round.
Failure The creature is slowed 1 and stupefied 1 for 1 minute.
Critical Failure The creature is slowed 2 and stupefied 2 for 1 minute. In addition, the creature suffers the effects of the spell nightmare the next time it rests. If the creature fails or critically fails against this effect, the effect repeats each time the creature attempts to sleep until it succeeds on its save or 6 days have passed. You do not need to know the creature’s name or remain on the same planet for the creature to experience these nightmares.

Traits

Arcane:

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

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