Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Vindictive Thoughts [reaction] Feat 16

Arcane Mental Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 75

Prerequisites Avenging Runelord Dedication
Trigger You attempt a saving throw against a spell

Those who seek to do you personal harm with magic must suffer the same misfortune. Before you attempt your saving throw, spend a Mythic Point. You make this saving throw at mythic proficiency. On any result but a critical failure, the spell’s caster takes 10d6 mental damage (basic Will save against your class DC or spell DC using mythic proficiency, whichever is higher). At 18th level, the mental damage increases to 11d6, and at 20th level, the mental damage increases to 12d6.

Traits

Arcane:

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Shelyn's Corner

×