Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Daunting Spell [one-action] Feat 16

Concentrate Mythic Spellshape 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 78

Prerequisites Heroic Scion Dedication

Your enemies feel the inevitability of defeat once they feel the potency of your magic. If your next action is to Cast a Spell that allows a saving throw, your spell gains the emotion, fear, and mental traits. The spell gains the following success and failure effects in addition to any other effects it would normally have. If the target is your nemesis or an ally of your nemesis, use mythic proficiency to determine your spell’s attack bonus and save DC; if the spell has multiple targets, all targets must be your nemesis or allied with your nemesis for you to use mythic proficiency.

Critical Success The target is unaffected by the daunting spell.
Success The target is frightened 1.
Failure The target is frightened 2 and stupefied 1 for as long as they remain frightened. If the daunting spell has a duration, the affected creature can’t reduce their frightened condition from this effect below 1 until the spell’s duration ends.
Critical Failure As failure, but frightened 3 and stupefied 2.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Spellshape:

Actions with the spellshape trait tweak the properties of your spells. You must use a spellshape action directly before casting the spell you want to alter. If you use any action (including free actions and reactions) other than casting a spell directly after, you waste the benefits of the spellshape action. The benefit is also lost if your turn ends before you cast the spell. Any additional effects added by a spellshape action are part of the spell's effect, not of the spellshape action itself.

Shelyn's Corner

×