Mythic Callings | Mythic Feats | Mythic Destinies | Mythic Spells | Mythic Rituals


Momentary Respite [free-action] Feat 16

Healing Mythic 
Source Pathfinder Adventure Path #219: Lord of the Trinity Star pg. 78

Frequency once per day
Prerequisites Heroic Scion Dedication
Trigger You lose Hit Points from persistent damage.

Your sense of destiny manifests as rapid physical healing. Spend a Mythic Point. You regain 8d8 Hit Points and remove any persistent damage condition affecting you. Until the end of your next turn, you’re immune to persistent damage (though you would take any other effects of an attack or spell that would also give you persistent damage).

Traits

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Shelyn's Corner

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