Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardSanguine Evasion [reaction] Feat 18

Uncommon Occult Rogue 
Source High Seas pg. 65

Access member of the Red Mantis assassins
Trigger You’re reduced to 0 Hit Points and are not already wounded.

You avoid death by turning into a spray of red mist. You remain at 1 Hit Point and transform into a vaporous state with the effects of vapor form, except your fly Speed is equal to your land Speed and you can occupy the same space as another creature. Creatures in the same space as you in this form are concealed.

You can Dismiss this form, returning to your normal form with 1 Hit Point and becoming wounded 1. If you don’t Dismiss this form within 1 minute, you return to your normal form with 0 Hit Points and become dying 1.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Occult:

This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to occult magic.

Shelyn's Corner

×