Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardSpell Crash [two-actions] Feat 6

Arcane Force Magus 
Source Impossible Magic pg. 21

Prerequisites Your Spellstrike is charged, and you have at least one spell prepared in a spell slot.

Instead of blending a spell into an attack, you can funnel the spell’s magic into a pure blast that expands out from you. You smash your weapon or fist into the ground and expend a spell prepared in one of your spell slots. The magic of the spell explodes out in your choice of a 20-foot emanation, 30-foot cone, or 60-foot line. Each creature in the area takes 1d10 force damage per spell rank of the expended spell, with a basic Reflex save against your spell DC. If your weapon has the shove trait, you push any creature that fails its save 10 feet; if your weapon has the trip trait, any creature that fails its save falls prone. Your Spellstrike is no longer charged.

If the spell you expended could deal a type of damage other than force, you can change the explosion’s damage to that type and replace Spell Crash’s force trait with the corresponding trait.

Traits

Arcane:

This magic comes from the arcane tradition, which is built on logic and rationality. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to arcane magic.

Force:

Effects with this trait deal force damage or create objects made of pure magical force.

Shelyn's Corner

×