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PFS StandardFinal Union Feat 20

Necromancer 
Source Impossible Magic pg. 41

Prerequisites Bind Heroic Spirit

You and the heroic spirit have formed an eternal pact and now share your body. You are constantly under the effect of a 10th-rank bind heroic spirit. You choose whether the heroic spirit remains as a separate entity bound to you or whether you become a fused spirit that lives in unison, possibly identifying as an entirely new person.

You gain the Additional Lore feat for a topic the spirit knew in life, usually Warfare Lore.

If you would fall unconscious, you don’t fall prone or drop any items. Instead, your heroic spirit takes control of your body, allowing you to perform actions as if you were still conscious. If you would die, your heroic spirit puppets your corpse for up to 1 minute after your death or until your body is destroyed. While dead, you are an undead object, granting you immunities to bleed, death effects, disease, healing, nonlethal attacks, poison, and void, as well as the doomed, drained, fatigued, sickened, and unconscious conditions. As an object, you have 200 Hit Points and a Broken Threshold of 100 Hit Points. While broken, you are slowed 1. If you are destroyed, your body must be mended before you can be brought back to life. A creature can spend 8 hours to attempt a DC 45 Crafting check, mending your body on a success. Alternatively, powerful magic such as the remake spell or the wish ritual can also be used to mend your body.

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