Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardSeek the Hidden Glyphs Feat 1

Runesmith 
Source Impossible Magic pg. 48


You are well-versed in the use of magical runes in traps and hazards. You gain a +1 circumstance bonus to Perception checks to find magical traps. Even if you aren’t Searching, you get a check to find magical traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. As long as you are holding or wearing an artisan’s toolkit, you can use Crafting instead of Thievery to disable a magical trap, treating your proficiency in Crafting as your proficiency in Thievery for requirements.

In addition, if you trigger a trap by critically failing a check to Disable it, you can Trace a Rune on yourself as a reaction, gaining the benefits of the rune before the trap affects you.

Shelyn's Corner

×