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PFS StandardAnnihilating Compound Invocation [one-action] Feat 18

Force Invocation Runesmith 
Source Impossible Magic pg. 53


Each tradition of magic holds sway over two of the four essences that make up all of creation, and so by invoking runes from each tradition at once, you can pull from the four corners of magic to unravel anything. You invoke four runes of your choice, each of which must be from a different tradition of magic. In addition to the runes’ normal effects, one creature within 30 feet of all invoked runes must attempt a basic Fortitude saving throw, taking 10d4 force damage on a failure as destructive magical reverberations clash in their body. If reduced to 0 Hit Points by this damage or by the damage of any of the runes invoked, the creature’s body is torn apart into glowing script that describes the creature to the smallest detail, leaving no remains as the letters fade. The creature’s gear is unharmed.

Traits

Force:

Effects with this trait deal force damage or create objects made of pure magical force.

Invocation:

An invocation action allows a runesmith to surge power through their rune by uttering its true name. Invocation requires you to be able to speak clearly in a strong voice and requires that you be within 30 feet of the target rune or runes unless another ability changes this. These actions include the Invoke Rune action, which makes the rune’s invocation take place, then causes the rune to fade away. Using Invoke Rune normally allows you to invoke two runes, but other abilities that include the Invoke Rune action often change that number or the specific runes you can invoke.

Shelyn's Corner

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