Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardSurprising Leap [two-actions] Feat 8

Eidolon Evolution Summoner 
Source Impossible Magic pg. 83


Your eidolon jumps into the air to attack a foe. Your eidolon makes a Leap, High Jump, or Long Jump and attempts one melee Strike at any point during that jump. Immediately after the Strike, your eidolon falls to the ground if they’re in the air, even if they haven’t reached the maximum distance of their jump. If the distance your eidolon falls is no more than the height of their jump, your eidolon takes no damage and lands upright.

When attempting a High Jump or Long Jump during a Surprising Leap, determine the jump distance using Long Jump’s rules, and change your eidolon’s maximum distance to double their Speed.

Traits

Eidolon:

A creature with this trait is a summoner's eidolon. An action or spell with this trait can be performed by an eidolon only. An item with this trait can be used or worn by an eidolon only, and an eidolon can't use items that don't have this trait. (An eidolon can have up to two items invested.)

Evolution:

Feats with this trait affect your eidolon instead of you, typically by granting it additional physical capabilities.

Shelyn's Corner

×