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PFS StandardHobbling Criticals Feat 18

Invocation Summoner 
Source Impossible Magic pg. 85


Your eidolon’s unarmed attacks batter your foes into submission, hampering their movement. Whenever your eidolon gets a critical hit with one of their unarmed Strikes, the target must attempt a Fortitude save against your spell DC after taking the damage. This is a critical specialization effect.

Critical Success The target takes no additional effect.
Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round.
Failure The target is slowed 1 and takes a –10-foot circumstance penalty to its Speeds for 1 round.
Critical Failure The target is slowed 2 and takes a –15-foot circumstance penalty to its Speeds for 1 round.

Traits

Invocation:

An invocation action allows a runesmith to surge power through their rune by uttering its true name. Invocation requires you to be able to speak clearly in a strong voice and requires that you be within 30 feet of the target rune or runes unless another ability changes this. These actions include the Invoke Rune action, which makes the rune’s invocation take place, then causes the rune to fade away. Using Invoke Rune normally allows you to invoke two runes, but other abilities that include the Invoke Rune action often change that number or the specific runes you can invoke.

Shelyn's Corner

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