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Avenger of Envy Feat 14

This Feat may contain spoilers from the Revenge of the Runelords Adventure Path

Rare Mythic 
Source Pathfinder #220: Crypt of Runes pg. 84


You've become the champion of the runelords of envy. Their support gives you a heightened awareness of your own failings, but you can call their spirits to your side to protect you from harm. The first time each day you critically fail a skill check or saving throw, you gain 1 Mythic Point. You gain the Aegis of Envy activity.

Activate—Aegis of Envy [two-actions] (arcane, concentrate) Frequency once per day; Effect Spend 1 Mythic Point. The spirits of eight runelords of envy (Naaft, Tannaris, Ivamura, Jurah, Chalsardra, Esedrea, Zarve, Desamelia, and Phirandi) swirl about you for 1 minute. While at least one of the spirits remains, whenever you take damage, you can use a reaction that has the concentrate trait to gain resistance 10 to that damage, or resistance 20 if the damage was dealt by Xanderghul, the runelord of pride. Each time you use this feat to gain resistance, one of the spirits disappears.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Vengeance Feats

Source Pathfinder #220: Crypt of Runes pg. 84
During Chapter 2 of this adventure, the PCs can take on the vengeful mantle of a specific runelord's vengeance and embody that need to avenge the violations Runelord Xanderghul has inflicted upon their legacies by creating risen runelords. These rewards manifest in the form of a bonus feat, chosen from the following. A PC can only select one vengeance feat. If you wish to use these feats in the context of another campaign, a mythic PC should be required to use one of their mythic feat slots granted from their mythic destiny.

Related Feats: Avenger of Gluttony, Avenger of Greed, Avenger of Lust, Avenger of Sloth, Avenger of Wrath

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