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Avenger of Gluttony Feat 14

This Feat may contain spoilers from the Revenge of the Runelords Adventure Path

Rare Mythic 
Source Pathfinder #220: Crypt of Runes pg. 84


You've become the champion of the runelords of gluttony, and their hungry spirits are always near you. Whenever a spell or other magical effect restores Hit Points to you, you can choose to reduce the number of Hit Points you regain by any amount. The first time each day you reduce the Hit Points by an amount equal to your level, you gain 1 Mythic Point. You gain the Gluttonous Feast activity.

Activate—Gluttonous Feast [two-actions] (arcane, concentrate) Frequency once per day; Effect Spend 1 Mythic Point. The spirits of four runelords of gluttony (Kaliphesta, Atharend, Aethusa, and Goparlis) briefly appear in spaces within 60 feet of you. Each living creature adjacent to at least one of the spirits takes 4d6 void damage per adjacent spirit, to a maximum of 16d6 void damage if they are adjacent to all four spirits. Each target receives a basic Fortitude save against the damage, against the higher of your class DC or spell DC, but Xanderghul, the Runelord of Pride, treats the result of his saving throw as one degree of success worse.

You gain temporary Hit Points equal to half the damage a single creature takes from this effect; calculate these temporary Hit Points using the creature that took the most damage. These temporary Hit Points last 1 minute.

Traits

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Vengeance Feats

Source Pathfinder #220: Crypt of Runes pg. 84
During Chapter 2 of this adventure, the PCs can take on the vengeful mantle of a specific runelord's vengeance and embody that need to avenge the violations Runelord Xanderghul has inflicted upon their legacies by creating risen runelords. These rewards manifest in the form of a bonus feat, chosen from the following. A PC can only select one vengeance feat. If you wish to use these feats in the context of another campaign, a mythic PC should be required to use one of their mythic feat slots granted from their mythic destiny.

Related Feats: Avenger of Envy, Avenger of Greed, Avenger of Lust, Avenger of Sloth, Avenger of Wrath

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