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PFS StandardCombustible Poison Feat 6

Uncommon Additive Alchemist 
Source Cheliax, Infernal Inheritence pg. 199

Prerequisites toxicologist research field

Why should bombs get to have all the fun setting things on fire? You can add a combustible additive to an alchemical poison. If a creature fails its initial saving throw against the poison, it also takes 1d4 persistent fire damage. If a creature is already taking persistent fire damage, it instead takes a –1 circumstance penalty to its initial saving throw against the poison.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Additive:

Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.

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