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PFS StandardBalm Bomb Feat 12

Uncommon Additive Alchemist 
Source Cheliax, Infernal Inheritence pg. 199

Prerequisites chirurgeon research field

You can incorporate healing elixirs into your alchemical bombs as submunitions. As part of Quick Alchemy to create the bomb, you expend a second versatile vial to create a common alchemical elixir with the healing trait that you could create with Quick Alchemy. If you succeed at a Strike with the bomb, a willing ally within 5 feet of the target gains the benefits of activating the elixir and is temporarily immune to splash damage from the bomb for that Strike.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Additive:

Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.

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