Alchemist | Animist | Barbarian | Bard | Champion | Cleric | Commander | Druid | Exemplar | Fighter | Guardian | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Necromancer | Oracle | Psychic | Ranger | Rogue | Runesmith | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Companions | Familiars


PFS StandardInfectious Joke [two-actions] Feat 14

Auditory Bard Emotion Linguistic Mental 
Source Feybound pg. 37

Frequency once per day
Prerequisites trickster muse

Your jokes can get a whole battlefield laughing. A creature within 30 feet must attempt a Will save against your Performance DC.
Critical SuccessThe target is unaffected, and Infectious Joke ends for all targets.
SuccessThe target is plagued with uncontrollable laughter. It can’t use reactions for the duration of the effect. The effect lasts until the end of your next turn, but you can Sustain it on each of your turns to extend the duration to the end of your next turn, up to a maximum of 1 minute. The first time each round that you Sustain the effect, choose a new creature or an already-affected creature within 30 feet to attempt the save.
FailureAs success, but the target is also slowed 1.
Critical FailureAs failure, but the target also falls prone.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Shelyn's Corner

×