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There is a Legacy version here.

PFS StandardCatchy Tune [one-action] Feat 5

Auditory Concentrate Emotion Mental Sprite 
Source Feybound pg. 83


You create a tune so catchy your foes can’t help but dance along. Attempt a Performance check and compare it to the Will DCs of all enemies in a 30-foot emanation.
Critical SuccessThe creature takes a –10-foot status penalty to its Speeds and is off-guard, both until the start of your next turn.
SuccessThe creature takes a –5-foot status penalty to its Speeds until the start of your next turn.
FailureThe creature is unaffected.
Critical FailureThe creature is unaffected and is temporarily immune to Catchy Tune for 1 hour.

Catchy Tune Leads To...

Cavorting Accompaniment

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Sprite:

A family of diminutive winged fey with a strong connection to primal magic.

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