Sprite Heritages
Source Player Core pg. 41
You select a heritage at 1st level to reflect abilities passed down to you from your ancestors or common among those of your ancestry in the environment where you were born or grew up. You have only one heritage and can’t change it later. A heritage is not the same as a culture or ethnicity, though some cultures or ethnicities might have more or fewer members from a particular heritage.
Sprite heritages possess wide variations in appearance and are considered by some mortal scholars to be different “creatures.” As they feel both great pride in their individuality and intimate kinship with sprites of other heritages, sprites find this taxonomy mortals impose upon them adorably naive. Choose one of the following sprite heritages at 1st level.

DijiangUncommon Source Tian Xia Character Guide pg. 46PFS Note Characters from Tian Xia have access to this uncommon heritage
You have the form of a faceless, leathery ball with short fur, six legs, and a connection to primordial chaos. While you have no face, head, mouth, eyes, or ears, you can somehow hear, speak, see, eat, and breathe just fine (though it's unclear exactly how). Your erratic nature means you often react to stimuli in unpredictable ways. When you roll a failure (though not a critical failure) on a saving throw against an
emotion effect, you get a success instead.
Source Feybound pg. 82You have dragon-like features and are kin to fey dragonets, tracing your heritage back to the death of the mightiest fey dragonet in the First World. You gain touch telepathy, allowing you to communicate silently and mentally with any creature you're touching as long as you share a language.
Feats Requiring Draxie Sprite...
Draxie DustSource Feybound pg. 82You're a common sprite, especially attracted to magic and softly glowing with magical luminance. You naturally shed
bright light in a 20-foot emanation (and
dim light to the next 20 feet). This light has the
light and
primal traits. You can extinguish, rekindle, or change the color of this light using a single action, which has the
concentrate trait.
Feats Requiring Firefly Sprite...
Luminous FlashUncommon Source Tian Xia Character Guide pg. 46PFS Note Characters from Tian Xia have access to this uncommon heritage
You're descended from the self-proclaimed musicians, poets, and dancers of the gods, with a body that's part humanoid and part horse or bird. If you gain wings, they come in many different brilliant colors. Due to your
celestial connection, the tradition of any spells or magical abilities you gain from a sprite heritage or ancestry feat is
divine instead of its normal tradition. You become trained in
Performance (or another skill of your choice if you're already trained in Performance), and you can cast
summon instrument as a divine innate cantrip.
Uncommon Source Tian Xia Character Guide pg. 46PFS Note Characters from Tian Xia have access to this uncommon heritage
You have the head of a mouse deer and hooves instead of feet, with a reputation for being clever and persuasive—able to get yourself out of sticky situations with wordplay and a bit of luck. You become trained in
Deception (or another skill if you were already trained in Deception). You gain a +1 circumstance bonus to Deception checks to
Lie when specifically attempting to avoid danger or punishment (such as trying to convince a
dragon not to eat you), to Deception DCs against
Sense Motive checks to uncover such lies, and to initiative rolls when you roll Deception for initiative.
Source Feybound pg. 82You’re a kaztili, and you’re especially fond of insults, jokes, and witticisms. You always have a clever remark at the ready that puts your foes on edge. You gain the Witticism action.
Auditory Emotion Linguistic Mental Source Feybound pg. 82Frequency once per hour
You make a cutting comment about a foe, making it difficult for them to concentrate. Attempt a
Performance check against the Will DC of a creature within 30 feet. On a success, that creature is
stupefied 1 until the end of its next turn or until it damages you, whichever comes first.
Source Feybound pg. 82You have the hindquarters of a cricket and shiny skin that appears chitinous, though it might be soft to the touch. You adore art and music. Your cricket legs grant you a +2 circumstance bonus to Athletics checks to
High Jump or
Long Jump. You also gain
figment as a primal innate cantrip, though you can use it only to create illusory sounds, not visions. A cantrip is heightened to a spell rank equal to half your level rounded up.
Feats Requiring Kirakor Sprite...
Cavorting AccompanimentUncommon Source Tian Xia Character Guide pg. 46PFS Note Characters from Tian Xia have access to this uncommon heritage
You have the head of a goldfish or carp and scales that come in an auspicious combination of stark white, black, orange, red, and gold. If you gain wings, they appear much like the wispy hairs of a dragon. You gain a
swim Speed of 10 feet and the
amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air.
Source Feybound pg. 82You have the features of a bee, butterfly, moth, or other insect that loves sweets. You can ask questions of, receive answers from, and use the
Diplomacy skill with arthropods (including insects, spiders, scorpions, crabs, and similar invertebrate animals). In most cases, wild arthropods will give you time to make your case. You gain a +1 circumstance bonus to
Make an Impression on arthropods.
Source Feybound pg. 82As a murxie (also called an ether sprite) from the Darklands, you possess a cruelty more biting than most sprites. You gain the Hilarious Insult action.
Incapacitation Linguistic Source Feybound pg. 82Frequency once per day
You attempt to
Demoralize a creature. If you succeed, the target spends the first action on its next turn with the
confused condition. If you critically succeed, the creature is instead confused until the end of its next turn.
Feats Requiring Murxie Sprite...
Darklands LightSource Feybound pg. 82You have bat-like features, an affinity for batkind, and hearing that's second to none. As long as you can hear normally, you can Seek to sense undetected creatures in a 60-foot cone instead of the GM choosing an area of 30 feet or less as normal. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a
Seek action.
Feats Requiring Nyktera Sprite...
Speak with Bats,
Speak With BatsSource Feybound pg. 82You’re a pixie, appearing as an elegant elf-like figure with lithe features and pointed ears. You’re larger than other sprites. Instead of Tiny, your size is Small.
Source Feybound pg. 83You're more obviously dangerous than most sprites, with a body that looks like a mass of thorny vines. You gain a prickly vine unarmed attack that deals 1d6 piercing damage. Your prickly vine is in the
brawling group and has the
finesse and
unarmed traits. You can apply
injury poisons to your prickly vine as though it were a weapon without risk of poisoning yourself.
Versatile Heritages
Source Player Core pg. 74The peoples of Golarion are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.
Click here for the full rules on Versatile Heritages.
Legacy Content
Uncommon Source Advanced Player's Guide pg. 34Ancestry Page AasimarYou descend from celestials or were touched by the celestial realms, gaining an air of awe and grace, as well as features distinctive to your celestial forebears. You gain the
aasimar trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from aasimar feats and feats from your ancestry whenever you gain an ancestry feat.
Source Player Core pg. 82Ancestry Page AiuvarinYou have elves, or possibly other aiuvarins, in your family tree. You have pointed ears and other telltale signs of elf heritage. You gain the
elf trait, the
aiuvarin trait, and
low-light vision. In addition, when you gain an ancestry feat, you can choose from aiuvarin and elf feats in addition to those from your ancestry.
Legacy Content
Uncommon Source Ancestry Guide pg. 75Ancestry Page AphoriteYou were born with a connection to
Axis, the Plane of Law. You gain the
aphorite trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from aphorite feats and feats from your ancestry whenever you gain an ancestry feat.
Uncommon Source Rage of Elements pg. 47Ancestry Page ArdandeYou descend from wood elementals or have some other heritage influenced by the elemental
Plane of Wood. You might have green, mossy skin, vines that grow from your head instead of hair, or thin appendages that resemble twigs. You gain the
ardande trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision.
You can choose from ardande feats, geniekin feats, and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Rare Source Ancestry Guide pg. 79Ancestry Page BeastkinThe blood of a beast flows through your veins, granting you the ferocity and might of animals. Only creatures with the
humanoid trait can take the beastkin versatile heritage. Choose a type of animal such as bat, eagle, shark, spider, tyrannosaurus, wasp, or wolf. This is the type of animal tied to your heritage and is known as your inherent animal. You gain the
beast and
beastkin traits, in addition to the traits from your ancestry. You gain the Change Shape ability. A beastkin's hybrid form is their natural shape. You can choose from beastkin feats and feats from your ancestry whenever you gain an ancestry feat.
Concentrate Polymorph Primal Transmutation Source Ancestry Guide pg. 79
You change into your humanoid or hybrid shape. Each shape has a specific, persistent appearance, and most beastkin remain in their hybrid shapes by default. In hybrid shape, you appear as a mix between your ancestry and your inherent animal. While in hybrid shape, you gain a jaws unarmed Strike resembling the features of your inherent animal (fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your jaws deal 1d4 piercing damage, have the
agile,
finesse, and
unarmed traits, and are in the
brawling weapon group. In your humanoid shape, you retain the appearance of your original ancestry.
Uncommon Source Player Core pg. 76Ancestry Page ChangelingYour mother was a hag. Your eyes' heterochromia is the most obvious signifier of this parentage, but you likely also have a slighter build, paler skin, and darker hair than most members of your other parent's ancestry. You gain the changeling trait. You also gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can select from changeling feats and feats from your other parent's ancestry whenever you gain an ancestry feat.
Uncommon Source Player Core 2 pg. 42Ancestry Page DhampirYou are the scion of a
vampire, half living and half
undead, gifted with uncanny charm and grace, a bloodless pallor, and elongated incisors. You gain the
dhampir trait, in addition to the traits from your ancestry. You have the
void healing ability, which means you are harmed by vitality damage and healed by void effects as if you were undead. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can select from
dhampir feats and feats from your ancestry whenever you gain an ancestry feat.
Uncommon Source Player Core 2 pg. 44Ancestry Page DragonbloodYou're descended in some way from a dragon. Your physical features might show this outwardly, with a pair of draconic horns, patches of scaly skin, or even a tail, or you might develop an internal reserve of draconic power. You gain the
dragonblood trait, in addition to the traits from your ancestry. Add
Draconic to your ancestry's list of additional languages (allowing you to choose it as a language if your Intelligence modifier is positive). When you roll a success on a saving throw against a
fear effect, you get a critical success instead. You can choose from
dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.
Draconic Exemplars
Some abilities reference your draconic exemplar, which is a specific type of dragon from which you draw your draconic powers—typically the type of dragon whose blood runs in your veins. You can choose your exemplar when you create your character, but are only required to choose one when you select a feat or other option that requires you to have one (such as Breath of the Dragon). This means your draconic nature might be a mystery to you for some time. br> br>The table below lists the dragons from Monster Core and their specifications. The dragon breath entry lists if the given breath uses a Fortitude
(F), Reflex
(R), or Will
(W) saving throw. If you choose a dragon from a different source, work with your GM to determine if you have access to it.
Click here for the full list of Draconic Exemplars. | Dragon | Tradition | Speeds | Dragon Breath |
| Adamantine | Primal | Burrow | Cone of bludgeoningR |
| Conspirator | Occult | Climb | Cone of poisonF |
| Diabolic | Divine | - | Cone of fireR |
| Empyreal | Divine | - | Cone of spiritR |
| Fortune | Arcane | - | Cone of forceR |
| Horned | Primal | Swim | Cone of poisonF |
| Mirage | Arcane | Climb | Cone of mentalW |
| Omen | Occult | - | Cone of mentalW |
Source Player Core pg. 83Ancestry Page DromaarOrcish strength emboldens your bloodline. You have a green tinge to your skin and other indicators of orc heritage. You gain the
orc trait, the
dromaar trait, and
low-light vision. When you gain an ancestry feat, you can choose from dromaar and orc feats in addition to those from your ancestry.
Uncommon Source Player Core 2 pg. 48Ancestry Page DuskwalkerThanks to an ancient bargain, your soul has been reborn as a duskwalker, a planar scion with a connection to
psychopomps and the
Boneyard. You gain the
duskwalker trait. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. Neither your body nor your spirit can ever become
undead. You can select from
duskwalker feats and feats from your ancestry whenever you gain an ancestry feat.
Source Feybound pg. 86Ancestry Page FadrimYou're someone with a connection to the powers of the
First World, granting you otherworldly features and abilities. You gain the
fadrim trait. You gain a weakness to
cold iron equal to half your level (minimum 1). You can cast
light as a primal innate spell at will, though this spell might change if you select a lineage feat. A cantrip is heightened to half your level rounded up. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can select from fadrim feats and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 96Ancestry Page GanziYour blood is touched by primal chaos. You gain the
ganzi trait in addition to the traits from your ancestry. You gain resistance to a single damage type equal to half your level; at the beginning of each day, determine randomly whether this resistance applies to acid, electricity, or sonic damage. You also gain a +1 circumstance bonus to saving throws against effects that would cause you to gain the
controlled condition. You can choose from ganzi feats and feats from your ancestry whenever you gain an ancestry feat.
Uncommon Source Tian Xia Character Guide pg. 36PFS Note Characters from Tian Xia have access to this uncommon heritage
Ancestry Page HungerseedOne of your parents was an oni or a hungerseed. You possess a pair of horns, ranging in size from conical nubs to lengthy protrusions. You might have other signs of your parentage, such as colorful skin, fangs and claws, or a third eye in your forehead. You gain the
oni trait. You gain a horns unarmed attack that deals 1d6 piercing damage and is in the
brawling group. You can select from hungerseed feats and feats from your other parent's ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 101Ancestry Page IfritYou descend from
fire elementals or bear the mark of the Inner Spheres, and your features illustrate the influence that elemental fire has over you. You gain the
ifrit trait, in addition to the traits from your ancestry. You gain resistance to fire equal to half your level (minimum 1), and you treat
environmental heat effects as if they were one step less severe (incredible heat becomes extreme, extreme heat becomes severe, and so on). You can choose from ifrit feats and feats from your ancestry whenever you gain an ancestry feat.
Uncommon Source Player Core pg. 78Ancestry Page NephilimYour nature is influenced by celestials, fiends, or monitors. This manifests as a combination of features that belie your heritage, such as golden eyes, a halo, horns, or a tail. You gain the nephilim trait, in addition to the traits from your ancestry. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from nephilim feats and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 105Ancestry Page OreadAn
earth elemental ancestor has influenced your bloodline, and your features highlight this elemental planar connection. You might have a crystalline or metallic sheen to your skin or hair, rough and stony flesh, or glittering gemstone eyes. You gain the
oread trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from oread feats and feats from your ancestry whenever you gain an ancestry feat.
Rare Source Dark Archive (Remastered) pg. 120Ancestry Page ReflectionYou were created as a duplicate of another creature, intentionally or accidentally, though you might not know of your origins. Other than a minor mark or two, you look just like your progenitor. You gain the
reflection trait, in addition to the traits from your ancestry. You don't need to attempt Deception checks to
Impersonate your progenitor unless you're interacting with people who know them personally or you do something known to be out of character for them. The GM might require you to roll a Deception check in other circumstances, such as if you're mirror-risen and interacting with someone who has seen an accurate likeness of your progenitor and might notice a distinguishing feature on the reverse side. You can choose from reflection feats and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 110Ancestry Page SuliYou are descended from a
janni or otherwise embody a dichotomy of opposing elemental planar forces. You gain the
suli trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from suli feats and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 114Ancestry Page SylphYou are descended from
air elementals or were born under the element's influence. You gain the
sylph trait, in addition to the traits from your ancestry. You also gain low-light vision or darkvision if your ancestry already has low-light vision. You can choose from sylph feats and feats from your ancestry whenever you gain an ancestry feat.
Uncommon Source Rage of Elements pg. 51Ancestry Page TalosYour physical features reflect the influence a
zuhra or other metal elemental has had over your bloodline. Your skin likely has a metallic sheen, ranging from the dull luster of raw ore to the gleaming polish of a new blade, with the wear of age or hardship taking the form of tarnish, rust, or scouring. Your hair might resemble spun gold, coiled steel, copper wiring, or braided chains. You gain the
talos trait, in addition to the traits from your ancestry. You gain resistance to electricity equal to half your level (minimum 1). You can cast the
detect metal cantrip as an arcane innate spell at will. A cantrip is heightened to a spell rank equal to half your level rounded up.
You can choose from talos feats, geniekin feats, and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Advanced Player's Guide pg. 39Ancestry Page TieflingYou descend from fiends or bear the mark of the fiendish realms, manifesting as some unusual feature that belies your heritage, such as horns or a tail. You gain the
tiefling trait, in addition to the traits from your ancestry. You also gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. You can choose from tiefling feats and feats from your ancestry whenever you gain an ancestry feat.
Legacy Content
Uncommon Source Ancestry Guide pg. 118Ancestry Page UndineA
water elemental ancestor influences your bloodline. You gain the
undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the
amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.