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PFS StandardLuminous Flash [two-actions] Feat 9

Light Primal Sprite Visual 
Source Feybound pg. 84

Prerequisites Darklands Light or Firefly Sprite
Requirements Your natural light is kindled.

You release all the light within your body in a dazzling burst. Each creature in a 15-foot emanation must attempt a Fortitude save against the higher of your class DC or spell DC. Then, your natural light is extinguished, and you can’t rekindle it again for 1 hour.
Critical SuccessThe creature is unaffected.
SuccessThe creature is dazzled until the start of your next turn.
FailureThe creature is blinded until the start of your next turn and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.
Critical FailureThe creature is blinded for 1 minute and dazzled for 1 hour.

Traits

Light:

Light effects overcome non-magical darkness in the area and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Sprite:

A family of diminutive winged fey with a strong connection to primal magic.

Visual:

A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.

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