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PFS StandardDraxie Dust [two-actions] Feat 5

Emotion Incapacitation Mental Primal Sprite 
Source Feybound pg. 84

Frequency once per day
Prerequisites Draxie Sprite

You blow a cloud of magical dust and tiny scales, enchanting those who inhale it. Roll 1d6 to determine the dust's effects. Each creature in a 15-foot cone must attempt a Will save against the higher of your class DC or your spell DC, and is affected as if it got the same outcome on a Will save against the rolled spell.
1–3 The dust has the effects of a 1st-rank charm spell.
4–6 The dust has the effects of a 1st-rank sleep spell.

Traits

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Primal:

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to primal magic.

Sprite:

A family of diminutive winged fey with a strong connection to primal magic.

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