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Catacomb CaveHazard 4

Legacy Content

Environmental Trap 
Source Pathfinder #151: The Show Must Go On pg. 37
Complexity Simple
Stealth DC 23 (trained)
Description The ceiling is unstable, and any Medium or larger creature that approaches within 5 feet of the collapsed tunnel triggers a cave-in.
Disable Thievery DC 21 (trained) to prop up the ceiling in key locations prior to the cave-in.
AC 21, Fort +12, Ref +8
Hardness 11, HP 44 (BT 22); Immunities critical hits, object immunities, precision damage, Weaknesses sonic 10
Falling Stones [reaction] Trigger A Medium or larger creature approaches within 5 feet of the collapsed tunnel; Effect Massive stones in the ceiling fall, dealing 4d6 bludgeoning damage to the triggering creature and all creatures within 10 feet (DC 18 basic Reflex save). Creatures that fail the saving throw are also buried and begin to suffocate. A buried creature can attempt a DC 20 Athletics check every round, breaking free on a success. Other characters who are not buried can Aid on this check.