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Falling CratesHazard 3

Mechanical Trap 
Source Against Hell pg. 18
Complexity Simple
Stealth DC 20 (trained)
Description A tower of precariously stacked crates is rigged to fall when someone steps through a trip wire.
Disable DC 17 Thievery (trained) to carefully remove the trip wire.
Tumble Down [reaction] Trigger A creature trips the wire; Effect Several heavy crates come crashing down in the 10-foot square area marked on the map, dealing 2d10+10 bludgeoning damage to each creature in that area (DC 20 basic Reflex save). A creature who critically fails the save is knocked prone.

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