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Stair SpikesHazard 4

Mechanical Trap 
Source Into the Jaws pg. 72
Complexity Simple
Stealth DC 22 (trained)
Description A set of hidden spikes stabs into the feet of anyone on the landing or front stairs.
Disable Thievery DC 22 (trained) to unhook the pressure plate or Crafting DC 24 (trained) to block the spikes
Look Sharp [reaction] Trigger The door is opened while someone is standing on the stairs; Effect Spikes fire upward, dealing 2d8+5 piercing damage to all creatures standing on the landing or stairs (DC 25 basic Reflex save). On a failure, the creature takes a –5 status penalty to its Speed for 1 hour; on a critical failure it's also clumsy 1.

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