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Practice Gurad's GraspHazard 4

Mechanical Trap 
Source Into the Jaws pg. 73
Complexity Simple
Stealth DC 23 (trained)
Description A spring-loaded net fires from the dummy, then is pulled tightly back in with magnets.
Disable DC 18 Thievery (trained) to jam the net or DC 25 Athletics to knock the dummy over.
AC 18, Fort +14, Ref +8
Hardness 12, HP 48 (BT 24); Immunities critical hits, precision damage
Got You! [reaction] Trigger A creature moves adjacent to the trap; Effect The creature must attempt a DC 23 Reflex save or be grabbed (restrained on a critical failure). The DC to Escape is 23, or the net can be cut by doing 6 acid, fire, or slashing damage to it.

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