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Disarming DummyHazard 4

Mechanical Trap 
Source Into the Jaws pg. 73
Complexity Simple
Stealth DC 23 (trained)
Description A leather strap on the dummy’s mechanical arm swings around, knocking items out the hands of anyone adjacent.
Disable DC 18 Thievery (trained) to jam the rotor or DC 25 Athletics to knock the dummy over
AC 12, Fort +14, Ref +8
Hardness 12, HP 48 (BT 24); Immunities critical hits, object immunities, precision damage
Hold On! [reaction] Trigger A creature moves adjacent to the trap; Effect The trap makes a single Athletics check with a +17 modifier to Disarm the creature.

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