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Floor Chute TrapHazard 4

Mechanical Trap 
Source The Disgraced Dollmaker pg. 61
Complexity Simple
Stealth DC 25 (trained)
Description A pivoted section of a seemingly normal hallway becomes a chute that deposits victims into a more dangerous room.
Disable DC 22 Thievery (trained) to prevent the floor from pivoting
AC 18; Fort +14, Ref +8
Hardness 12, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage
Look Out Below [reaction] Trigger A creature attempts to open the door at the end of the hallway; Effect The section of floor marked on the map drops down, becoming a steep ramp. Creatures in the easternmost square fall 5 feet, creatures in the middle square fall 10 feet, and creatures in the western square fall 15 feet (DC 21 to Grab an Edge). In that order, all creatures who fall are moved to one of the squares immediately east of the marked squares in area A11. If any destination square is occupied, the creature in that square is pushed 5 feet to the east as the second creature takes its place, and both creatures take an additional 2d6 nonlethal bludgeoning damage (DC 21 basic Reflex save).
Reset Provided no creature is on the slide, the trap resets after 1 minute, returning the hallway floor to its normal, unassuming state.

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