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Trial By Flame TrapHazard 5

Mechanical Trap 
Source The Disgraced Dollmaker pg. 66
Complexity Simple
Stealth DC 26 (trained)
Description Nozzles connected to reservoirs of alchemist’s fire are hidden just under the packed dirt of the floor, ready to spew burning jets when deployed.
Disable DC 23 Thievery (trained) to disable the nozzles or DC 26 Arcana (expert) or Occultism (expert) to disable the nearby magical sensor
Burning Jets [reaction] Trigger An operator at the maze console in area A13 pulls the associated lever; Effect Three hidden nozzles rise from the ground, and each makes a flame jet Strike against a creature in the area marked on the map. A creature can be hit more than once if there are fewer than three targets. On a critical hit, the target takes 1d10 persistent fire damage. Ranged flame jet +17 (alchemical, fire, range 20 feet), Damage 3d8+10 fire; no multiple attack penalty
Reset The trap resets when an operator at the maze console in area A13 pulls the associated lever. The trap can be reset only once per minute.

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