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Haunted CoopHazard 6

Rare Haunt 
Source Castle Grounds pg. 51
Complexity Simple
Stealth DC 25 (expert)
Description A sudden flurry of shadowy pigeons erupts into a frenzy and breaks out of the coop.
Disable DC 25 Nature to recognize the unquiet animal spirits and soothe them, allowing the spirits to disperse
AC 24; Fort +17, Ref +11
Hardness 10, HP 56 (BT 28); Immunities critical hits, object immunities, precision damage, Weaknesses vitality 5
The Pigeons! The Pigeons! [reaction] (curse, emotion, fear, mental, occult) Trigger A person attempts to open the coop, searches the mounds within, or causes damage to it; Effect A sudden blast of shadowy pigeons emerges from the coop, shrieking and flapping into the face of the triggering creature anywhere they might be in the room. That creature must attempt a DC 27 Will save with the following results.

Critical Success The creature is unaffected and temporarily immune to these haunts for 24 hours.
Success The creature becomes frightened 1, and this frightened condition can’t be reduced below 1 as long as they remain in area B2a.
Failure The creature becomes frightened 2 and convinced that the pigeons are harbingers of a greater doom awaiting them. They cannot reduce their frightened condition below 1 for 24 hours.
Critical Failure As failure, but with an unlimited duration.
Reset The haunted coop resets 1d4 rounds after it’s triggered.

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